'Ello chums.
The impression that I get from the developmental thread is that IOT4 has run its course. No worries; frankly, I need the time. But I always aspired that this thread would end not with a whimper, but a huge fracking bang.
So I have a proposition.
In an effort to spark enough attention that we can "end" the game, I am granting every player 8 inter-continental ballistic missiles to do with as they please. One missile, one target, variable effect. They can be traded, they can be decommissioned. Only one nuke may be bought/sold/fired per turn.
Now, here are the constraints:
Use of nukes affects national reputation. A guide:
- Use of nuke: -5 rep
- Each territory affected by nuke: -1 rep (-2 if close to home borders)
- Trading of nuke: -2 rep for seller, -3 rep for buyer
- Decommissioning of nuke: +2 rep
- Random GM-determined modifiers from diplomacy and roleplay
-
Territories affected by atomics turn black and become completely impassable by land or air. They cannot be recovered.
In the aftermath of nuclear holocaust, the nation with the highest reputation wins. If your nation is destroyed, you lose.
Interested? I'll deal with the battles some time in the future and then update the map. Until then, this thread and its dependencies will remain off-limits.
See you later this week.