Imperium Offtopicum: Mosaic Earth II

Midnight-Blue766

The filidh that cam frae Skye
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Imagine if you will, a infinite variations of Earth as we know it. In one Earth, the Nazis won the Second World War, ushering in an age of bloodshed and suffering never before seen in history. In another, Imperial China never declined as a power; this is a world where the Son of Heaven rules an empire stretching across Asia. In yet another, the Library of Alexandria was never destroyed, and man traversed the heavens centuries before Apollo 11.
However, the world that this tale shall take place in was one where man (or any other sentient creature) never evolved. In this world, woolly mammoths and sabre-toothed tigers still wander the tundras of Lapland and Siberia. Where great cities such as Shanghai and London are in real life, only meadow, forest and swamp is in the Virgin Earth.
Alas, this pre-human paradise has come to an end. In a bizarre phenomenon which historians centuries afterwards would simply call "The Event", nations across the multiverse, from the past, present or future, saw a great flash of light in the sky. When the flash dimmed to the point that one can see again, the inhabitants of those nations found themselves in this Virgin Earth where man had never tread.
You are the leader of one of those nations. What path will you choose? Will you lead your nation into a new age of peace and prosperity, or will your hands be soaked in the blood of millions, of the tears of countless slaves?


The Rules

Note: all rules are subject to change, so please keep an eye out for them.

House Rules

1. Do not flame, troll, or personally insult any other player OOC or IC. At all. You may comment on certain things negatively, but don't take it further than that.
2. Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.
3. Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
4. Long diplomatic discussions belong to the realms of Social Groups or visitor and private messaging, not the Game Thread.
5. No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc.
6. The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and so on.
7. Above all else, RESPECT THY FELLOW FORUMERS.

I'll usually warn players first if they break the rules. If they break the rules repeatedly, then I'll apply this:

1st Strike: Player is suspended from the game for one turn.
2nd Strike: Player is suspended from the game for three turns.
3rd Strike: Player nation dissolved, and the player banned from ever rejoining.

I reserve the right to ignore this policy for players who really piss me off, and kick them out of the game instantly.

Inactive players (AWOL for more than 3 turns) risk facing the Wrath of the GM (WoG) ie having their nation disbanded. These players can rejoin the game, but their old territories won't be restored to them; they'll start off with 10 claims like every new player.

Joining the Game

To join the game, first choose a nation name and colour to represent your realms. Perhaps tell us a bit about your nation; your government, policies, history, and so on. Claim any ten provinces on the map, with the condition that they either have to be contiguous or on the coast of the same sea territory. Claim "chains", where the claims form a "chain" where each territory claimed borders a different sea territory that already borders a claimed territory, are generally acceptable, but I will have to look at each nation individually in order to see whether they are acceptable. Generally, a claim like Ireland, Cornwall and Brittany are okay, while claiming Iceland, Florida, Guyana, and Liberia would be unacceptable. To clarify, here is an example of a nation that is allowed and not allowed:
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Since Britain and Normandy both border the Manche, this claim is allowed.

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Claims like this are generally acceptable as long as they are reasonable.

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Because Portugal borders the Coast of Iberia, but not the Manche or Bay of Biscay, this claim is not allowed.

The Map
Spoiler :

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Capitals
Capitals are represented on the map by a small city icon. Capitals are important as they are used to determine which provinces are blockaded and which ones are not. Provinces which are connected by land to the capital are not blockaded, while those that aren’t are. See below for details.

Updates
This IOT is a turn-based game. Each turn ends and a new turn begins with an Update. Updates occur 24 hours after half the players have sent in their orders. Any player who have not sent in their orders by this point will be PMed.

Roleplaying
Roleplaying is the essence of IOT. It’s how your nation develops. It’s how alliances are formed and broken. Roleplaying is very encouraged. Feel free to inhabit your nation with whoever or whatever you want. Steampunk? Okay. Daleks? Sure. Ponies? Nothing wrong with that. Magic? Fine. Steampunk Dalek Ponies that use magic? Why not? Just don't make your naton too OP.

Settling
You can spend IC into settling other territories. 2 IC can be spent settling 1 region. You may settle any territory that is connected to your existing borders or that borders on a non-hostile coast. You CANNOT expand this way in wartime, as the economy is too focused on defeating the enemy.

Industrial Capacity
Industrial Capacity (IC) is the backbone of your economy. With it, you can settle territories or build units with them. Each territory produces 1 IC. You can also invest in Infrastructure, which costs 2 IC, which grants you 1 IC. For purposes of blockading, 1 territory is assumed to produce Total Economy/(No. of territories/No. of infrastructure). You can bank up to 1 IC per turn.

Terrestrial(?) Warfare
Armies cost 5 IC to build, while Navies cost 10 IC to build. Navies are used to take control of sea zone, as described below.
Armies only attack countries that are are connected to your territory or are on the coast. You'll need to have at 1 navy per army if you are to attack the latter.
Armies compete against each other by adding them up and rolling a number on the RNG. For example if there is a conflict between 10 and 20 armies, I will roll a number between 1 and 20, with >10 being a victory for the first faction. A casualty roll will then be done, determining how many armies are lost for each side. Any army not used to attack defends.

Naval Warfare
The world's oceans are divided into a number of sea zones. You may send in a fleet to "claim" a sea zone. You have the right to decide who and who doesn't access the sea zone. Note, however, that navies are stored in a pool instead of being shown on the map. You can only claim sea zone that are either bordering territories that you own or are adjacent to sea zones that you own. Of course, you can go out and invade other people’s sea zones, just like you can with territories on land. Ownership is represented by a small flag in the zone in question that belongs to the player that owns it.
If you block a sea zone to somebody, then they cannot settle any territory that borders it, and they cannot gain income from provinces that they already own that are bordered by it. However, provinces with are directly connected to the blocked nation's capital will not lose income.

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England and the Netherlands own the Manche and North Sea respectively. They each have the final word on who is and is not allowed to access these sea zones.

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France blocks La Manche to England. Because Cornwall, Sussex and East Anglia are on the same landmass as the English capital, England can still gain income from them. However, Normandy and Picardy, which are separated from the capital by la Manche, lose their income.

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Venice blocks the Adriatic, Sea of Crete and the Tyrrhenian Sea from Aragon. Although Southern Italy and Catalonia are on the same contient as Spain's capital, they are unconnected to the Aragonese capital and thus do not give income to Aragon. However, because Sardinia borders the Balearic Sea in addition to the Tyrrhenian, it still gives income to Aragon.

Amphibious Invasions
In order to conduct an amphibious invasion, you must make sure that you have 1 navy for every 5 armies that will conduct the invasion. If you do not own the sea zones that the target provinces border, you must at least own a sea zone that borders the sea zone bordering the target provinces. First, if you do not own the sea zone which the enemy territories border, there must be a naval battle conducted first in order to gain naval supremacy. This phase is skipped if you do in fact own that sea zone or if it is neutral. Then, an ordinary land battle commences to gain control of the coastal territories.

Trade
Provided that either of them are not blockaded, any nation can send IC, Armies or Navies to another country.

WMDs
WMDs are a catch-all term for any weapon causing massive death and, well, destruction. whether it be nukes, orbital bombardment, clockwork viruses, etc. To start a WMD program, invest any number of IC into your program and there is an n% chance (n being how much IC is invested into the program) of it being successful in the next turn.
WMDs, once completed, cost 20 IC to build and can be targeted at any territory. WMDs revert the territory it is targeted at to neutral, although there is a 10% chance that the target will turn into impassable and unclaimable wasteland. If 50% of the territories of the world are wasteland, the game ends and everyone loses.

Victory:
Victory is achieved in the following ways:
Military: Have 1000 armies and at least 50% more than your closest rival.
Domination: You and your allies control every province.
Economic: Have at least 1000 IC and 50% more than your closest rival.
 
Reserved.
 
Taking this, too.
 
Claiming Flagg's Vegas. More to come
 

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Duty

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Spoiler :
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Capital is the black X.

Leader: General Krylov
Society: Heavily regimented, militarily structured. Fascist tendencies.
Economy: Geared towards creation of guns, ammunition, and food. Protectionist.
Currency: Rouble, Ukranian hryvnia
History: Maybe later.
 
Free Republic of New York​

Capital: New York City
Government: Federal Republic
Leader: President Jazmyne Nichelle
Language: English
Social Policy: Conservative
Fiscal Policy: Non-interventionist
Monetary Policy: Monetarism
Trade Policy: Free Trade
Currency: Yankee Dollar (‘Yanks’)
Foreign Policy: Honorable
Religion: Catholicism
History: Soon

Spoiler Claims :
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Republic of Rome
Short Name: Rome
Adjective: Roman
Capital: Roma (marked with the red dot)
Government: Administrative Republic (referred to as the Grand Council)
Leaders: Council of Seven
Language: Latin
Social Policy: Slightly Liberal
Economy: Conservative
Currency: Denarius (described below in the spoiler)
Religion: Roman Hellenism (not sure of the exact term for the religion of the Roman Republic)
History: Life was going as normal in the early Roman Republic. Most of what is modern-day Italy had been already formed together, and the Romans were planning an invasion of the islands of Sardinia and Corsica.
Then, suddenly, it happened.
The Romans appeared in Nova Gaia (New Earth), in place of their forums, clearings in forests, in place of their villas and domi, trees and rocks. Everything they had had disappeared except what they were carrying, and their memories. The great works of many authors, their architectural achievements, all gone. The Romans re-unified the Italian Peninsula, and started to rebuild their great civilization.
Claims attached.
Spoiler Currency :
Pecunius (.01 Denarii)
Aureus (.04 Denarii)
Denarius: Base Value
Duonis (2 Denarii)
Quinquinitus (5 Denarii)
Decembus (10 Denarii)
Vegintus (20 Denarii)
Quinquagintia (50 Denarii)
Centes: 1 IC point(100 Denarii)
Quincentus (500 Denarii)
Mille: Highest value so far (1000 Denarii)


Spoiler Council of Seven :
The Council of Seven is the ruling group in Rome. Each councilmember is chosen for one of seven positions (Economy, Legislative, Military, Agriculture, Judiciary, Architecture, and Diplomacy), all being relatively self-explanatory. As an assembled Council, they will vote on things proposed by both the people of Rome and the councilmen. Those things that pass will be given to carry out by the appropriate councilmember (for example, if one thing passed is a decision to repair the streets, it would be given to the Councilman of Architecture, who is tasked with making sure the cities are staying together well).
All positions:
  • Councilman of Economy: Marcus Aurelius
  • Coucilman of Legislature: Aemilius Cassius
  • Councilman of Military: Scipio Cornelius
  • Councilman of Agriculture: Marcellus Desticius
  • Praetor (the official term for judge is used here instead of a conucilman title): Decius Burrenius
  • Councilman of Architecture: Tiberius Rutillus
  • COuncilman of Diplomacy: Fabius Tullus
 

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Empire Français

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Spoiler :
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Capital: Nouveau Paris
Government: Imperial Monarchy
Leader: Napoleon Bonaparte
Language: French
Social Policy: Liberal
Economy: Mercantile
Currency: Franc
Religion: Catholicism
History:

After just having returned from his successful invasion of Russia, Napoleon looked up to the sky, reflecting on his success. All of a sudden there was a great flash of light, and when he could see again he found he was no longer in Paris. All around him was forest. After weeks of wondering he had gathered around 500 hundred other frenchmen, who had also been transported to this new land. Soon they settled New Paris (Nouveau Paris). After weeks, months, and years, they found this land was like a virgin duplicate of their great home, France. They were determined to make the most of this new opportunity, and to assert french dominance in this new land. In honor of this goal, they even preemptively assumed the name French Empire.
 
For people in Massachussetts, being called a New Yorker is a compliment. :p
 
The Malian Empire

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Capital: Ka-ba

National Animal: Falcon

Currency: Gold Dust

Emperor: Musa IV

Gbara Representative: Ime Ba

High Councillor: Olanrewaju Contee

Government: Democratically aided Constitutional Imperial Monarchy

Economic: Free Market

Main Religions: Islam and Traditional African Religions such as the Akan Faith.

Claims with capital marked with a star:

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Claim India. More later.

EDIT: Changed my mind, you are free to claim India.
 
Trade Federation:

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Spoiler :
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Capital: Seoul
Government: Federal Trade Oligarchy (All power is at the hands of the traders.)
Leader: Viceroy Christos Kim
Language: Korean, Chinese
Social Policy: Conservative
Fiscal Policy: Non-interventionist
Monetary Policy: Monetarism
Trade Policy: Free Trade
Currency: Korean Ruble
Foreign Policy: Expansion in coastal China, Indochina and India.
Religion: Atheism


ooc: Krzowwh, I want only the coast of South China. You can have the rest of China. I will expand in Indochina.
 
Electoral Christian Kingdom of Britannia

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Spoiler Claims :
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Members of the ECKB

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Short Name: Britannia
Adjective: Britannian
Capital: Rex Urbem/Reystad [1] (National), Londinium (Netherlands), Noviomagus (Spain), Novum Londinium (Anglia), York (Jorvik), Nieuw Amsterdam (Caledonia), Dublin (Eire)
Government: Electoral Kingdom (King elected by leaders of each member)
Leaders: King Felipe I Hernandez y Gomez (42 years old) along with Queen Grishilde I de Ruyter Hernandez y Gomez (47 years old)
Language(s): Latin (Official), Hispanic-Dutch (Combo of Spanish and Dutch, quite common in the Netherlands and Spain), Roman (3rd Century Latin, common in Anglia, Spain, and the Netherlands), Jorviker (The language common in Jorvik when it was brought), English (A mix of OTL English and Irish, common in Eire)
Social Policy: Quite Conservative
Economy: Free Market/Conservative
Currency: Ruyters (gold coins, standard ruyter is 1 oz of gold), Ghents (silver coins, standard is .5 oz of silver)
Religion: Britannian Christianity (Official; A mix of Roman Catholicism and Dutch Reformism), Eire Christianity (The Roman Catholicism from the brought Eire lands, slowly being absorbed into Britannian Christianity), Roman Paganism (Persecuted, the Roman religion mixed with some native Britannian elements), Jorviker Paganism (Persecuted, the Scandinavian pantheon mixed with Romano-Briton and native Britannian elements)

History:

Spoiler :
On what would later be referred to as January 1, 1 AFO (After First Occurrence) the people of the Roman province of Britannia left their native 213 AD and arrived on what is now known as the Virgin Earth. The year before, all free men in the Roman Empire had been given citizenship and all free women had been given the rights of Roman women. What would have become the Long Peace in our timeline was interrupted by the Event, disrupting trade networks and governance across the land with the disappearance of all of humanity outside of Britannia. Yet, the Romano-Britons prevailed against the threats thrown their way, and remained at peace.

That is, they did until mid-July of 2 AFO. Then, they were caught of guard by three completely unexpected invading forces. First to come were the ships of the Dutch Republic, along with their marines, during the Raid on the Medway in 1667 AD. Next arrived William the Bastard's Norman fleet and army right before landing in Sussex in 1066. Finally, the Spanish Armada from 1588 while fighting the English offshore from Plymouth made itself known.

The Dutch were surprised at the disappearance of the English fleet and the transformation of the coast. They sailed up the River Thames and landed in a coastal village after a brief ‘fight’ with a primitive ship that only took one cannon shot to destroy, taking control of it with their advanced weapons. None of the Dutch invaders could speak Latin, especially not 3rd-century Latin, and so the Romano-Britons completely failed to negotiate in any way. The Dutch destroyed a few more primitive ships and conquered Durovernum, Londinium, and a host of other areas in southeastern Britannia.

The Spanish were also surprised at the disappearance of the English fleet and the transformation of Plymouth from a city into sparsely settled land. They sailed east along the coast and discovered a settlement, Isca Dumnoniorum. It was quickly conquered, and the Spanish, with their large army, conquered more than half of Britannia.

William the Bastard landed at the city of Noviomagus. The Normans conquered the city easily but not as easily as the Dutch and Spanish had conquered other cities. They then secured the hinterland and surrounding villages.

The only reason Britannia didn’t fall in a few hours was because the Dutch, Spanish, and Normans had to walk to each city to conquer it.

Indeed, after a few weeks Roman rule was no more. Many conquered Romano-Britons were made subjects of the Spanish, Dutch, or Norman states. Others became refugees and escaped into previously uninhabited lands.

Initially, the Spanish and Dutch fought upon seeing each other. However, each sent one or two of their smallest ships to see what had happened to Spain and the Netherlands, since England had partially disappeared and partially transformed.

Once the Spanish and Dutch forces learned that Spain and the Netherlands were gone, they declared a ceasefire. They also declared ceasefire with the Normans.

Soon after the conquest, the Spanish deciphered the Romano-Britons’ 3rd-century Latin. The invading powers discovered that the people of Britannia were pagans. Immediately afterward, Romano-Briton women were taken as wives regardless of whether they desired it, and Romano-Briton men were made slaves. The conquerors decided to cooperate in their conversion of these heathens to Christianity. Of course, some tension arose between Spain and the Netherlands for spreading different variants of Christianity.

3 AFO, and the Dutch, Spanish, and Normans in Britannia were busy converting and consolidating their new territory. The Spanish sent a ship to see if the Pope had appeared in this new world. After the return, the Spanish were devastated to discover that the Pope was indeed gone. Even worse, no one in the known world was eligible for the papacy.

As a result of this, as well as the cooperation between Spanish and Dutch in converting the Romano-Britons, the conflict between the Dutch and Spanish for religious reasons diminished greatly. The Normans and the Spanish merely became Roman-Catholic-’ish’, and the Dutch Reformed-’ish’.

In mid-August, the Norse kingdom of Jorvik from 900 AD appeared to the north. They began to capture Romano-Briton refugees and make them into serfs.

In late September, the three Christian nations in Britannia, planning unification and consolidation of their lands, held a conference in which they decided how they should organize a new union of their peoples. Due to Spanish and Norman influence, it was decided that the new state would be a kingdom. Due to Dutch influence, it would be an electoral kingdom. Due to the influence of all three, it would be a Christian kingdom with Latin as the official language.

This new ‘Electoral Christian Kingdom of Britannia’ was formed in early December. It was split into two regions, the West consisting of formerly Spanish and Norman occupied lands, and the East consisting of formerly Dutch occupied lands. The king, elected by nobles, would handle external affairs and internal affairs that dealt with all of Britannia. Internal affairs of the western region were handled by the Bishop of Spain, who was selected from some of the most pious Spaniards and Normans, while the internal affairs of the eastern region were handled by the ‘Stadtholder’ of the Netherlands, the first of whom was Willem Joseph van Ghent, one of the Dutch admirals. All future Bishops of Spain and Stadtholders of the Netherlands would be appointed by the elected King.

The first elected King was Michiel Adriaenszoon de Ruyter, a Dutch admiral.

When 4 AFO arrived the Christian Britannians managed to decipher the Norse language of the Jorvikers, around February or March. Soon they discovered that the Jorvikers were pagans.

“A nation of Norse heathens appears anew? This will not stand!” as King Michiel I is quoted as saying.

The Electoral Christian Kingdom of Britannia invaded Jorvik just a week after the aforementioned discovery of heathenry. And with their advanced ships and guns, it took only two months to conquer the Norse kingdom.

The Kingdom of Jorvik was made into a Christian puppet state of Britannia. However, the Jorviker administration will not put much effort into religious conversion. This leads to conflict later on.

Between the years of 4 and 9 AFO, however, not much occurred. The Electoral Christian Kingdom of Britannia continued to convert the Romano-Britons, and the nominally Christian Kingdom of Jorvik continued to put tiny effort into their conversion program.

This would cause major problems for the Jorvikers, as in 9 AFO the Spanish and Dutch were fed up. The Bishop of Spain, the Stadtholder of the Netherlands, and King Michiel I all agreed that the best solution was to remove the native Jorvikers from administration of the area. And so, in April, the Spaniards and Dutch take control once again, in less than two weeks. This time, Jorvik will dedicate all of it's efforts into converting it's heathen populace.

The Spaniards and Dutch don’t stop there, though. They take control of almost all of the Romano-British villages that have existed since the partial exodus of Romano-Britons from southern Britannia after the conquest. The new conquests are organized as a new region, which is called Anglia, despite the complete lack of any Englishmen.

From it's two new puppet regions, the Electoral Christian Kingdom of Britannia expanded through settlement of the rest of the island of Britain. They organize the new settlements north of Jorvik into a region they call Caledonia, as a compromise term between all of the different ethnic groups of settlers.

When, in 20 AFO, the entire island of Eire was covered in a flash, the second occurrence of an Event was recorded in the history books. The Eire that had replaced the virgin one was, in fact, not all of Eire. It was simply the eastern regions from 1200 AD under the rule of the British. The Electoral Christian Kingdom of Britannia, at the height of its power, began an invasion of British Eire. When it was over, not as quickly as the original Conquest but fast enough, the conquered regions were admitted to the Kingdom as a third member, the East Eire, under the control of the Governor of Eire. However, total removal of Dutch and Spanish dominance in the internal affairs of East Eire would not be removed until the late 20s AFO.

The remaining portions of Eire were settled quickly by people from both the island of Britannia and East Eire. When, in 40 AFO, all of the British Isles had been settled, a reorganization of regions was completed. Both Jorvik and Anglia were admitted as full members, while the people of West Eire were merged with the people of East Eire to form the member of Eire, under the control of the Governor of Eire.

In the closing days of 40 AFO, the third recorded occurrence of the Event took place in France. By 48 AFO, Napoleon had built a growing and powerful France, ready to face the world.

In 45 AFO various reforms to the structure of the state were made. Among them was the replacement of the nobles as the electors of the King with the leaders of the various members.

Now, 50 AFO, multiple recurrences of the Event have left much of the surface of the Virgin Earth changed. Only time will tell how Britannia will fare.


[1] Rex Urbem meaning King City, more commonly known as Reystad in Hispano-Dutch.
 
Second Union of Partitionania

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History: The Second Union of Partitionania got it's start after the Three Day War, which destroyed it's and leading members of the Comitern's governments. The Three Day War, started by Partitionania as a first strike against the rival alliance, the Comitern, killed hundreds of millions of people and caused most of Eastern Europe, Southern Africa, India, Korea, Japan, Indonesia, and Australia to be a wasteland. The 17 surviving members of the Partitionanian Parliament established themselves as the Council of Peace and quickly began peace talks with the surviving Comitern governments. After a peace treaty was written up the Council declared the beginning of the Second Union, and that they will serve as a temporary government until the nation could be rebuilt. Then came the Event, which transported the Union and her people to this land of the Virgin Earth. Now, the council must decide how to chart their course in this new world.

Leader: There is no one leader of the Union, the 17-member Council of Peace vote on how to run the nation. Elections are planned to begin in five years.
Capital: Warsaw
Economy: Socialist
Currency: The złoty
Religion: Atheist
Civil Rights: Many.
Foreign Policy: Isolationist
Claims:
Spoiler :
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