GhostWriter16
Deity
There was a little too much RP, imo.
Maybe, but I'll say that wasn't what killed the game. I think three things killed the game.
1. Pure freakish chance. It was tough to tell what went wrong, but I think without a freak accident of some kind the game would be just fine. I'll have to read back to where it died, but tons of fast posts at the same time, a Battle GM leaving, and Luckymoose posting complaints all happening at the same time killed it. Not any one of those things, but all three did it.
2. Mega-alliances. They don't work. All they do is make it impossible for wars to happen, even with a Casus Beli, who's going to attack even a three man group alone, let alone a 7 man group which was quickly going to happen. In the modern era, MAD was a valid mechanic. In the Renaissance it was not.
3. People not knowing the era. We can debate till the Cows come home if free religion was a problem but intelligence agencies, terrorist attacks, Mathalamus admitting he had spies, and I'll admit my "Protestant Reformation" though in my defense the rules against it were not clear, all contributed to the fall. Its become a tangled mess of half-Renaissance, half-modern, but its not really modern either, its half and half, and the GMs did not do the best job stopping Mathalamus from doing it (I admit there were no easy solutions.) Explaining all the nonsense that happened in this game would look foolish. I don't mind if we do another Renaissance game, but let's not continue this one.