Sniiperman456
Warlord
- Joined
- Nov 5, 2016
- Messages
- 253
In 2020 some global disaster wiped out civilization. Now, survivors have climbed out of the wreckage and have started to rebuild. Nations are being formed amidst the ruins of former civilization. You, the player, will control one of these nations. Will you lead it to prosperity? Or will you lead it to ruin? The choices you make will determine this. But the ultimate question remains: Can you lead a civilization that will stand the test of time?
Civilization 5 references aside, welcome to Imperium Offtopicum XII! This is my first time gming an iot. I have decided to return to the roots of Iot by having elements of iot IV in this. However, I also have incorporated elements of Rise of the American Empire into this iot. Since this is my first time gming, I have decided to make this a game on the simple side. Now, without further ado let's get to the rules.
Joining
Map
Economy
Each territory you control generates 2 ep (economic points). You can spend 5 ep to increase Your net ep output by one.
Military
Armies and navies cost 4 ep each. (For the sake of simplicity there are no air forces. I'm sorry but that's the way it is.) Each army and navy costs 1 ep per turn in maintenance. For each territory you own you don't have to pay the equivalent amount of armies maintenance. (4 territories means 4 armies you don't have to pay maintenance for) I have a way of doing combat that relies on several factors such as the involved players' tactics, the terrain, flanking bonuses, and more. There is no unit experience, again for the sake of simplicity.
Expansion
You can claim up to 5 lands per turn. Claiming one territory costs 2 ep. Claiming an island territory close to you costs 3 ep. If 2 players want the same land then a die from 1-6 will be rolled. 1-3, the first player gets it. 4-6, the second player gets it. The losing player's points are refunded. The overseas claiming limit is the equivalent of the distance from Britain to Iceland.
Roleplay
Roleplaying can get you bonuses that I, the gm will decide. Nothing game breaking or big though.
Players who miss orders 2 turns in a row will be dropped.
Civilization 5 references aside, welcome to Imperium Offtopicum XII! This is my first time gming an iot. I have decided to return to the roots of Iot by having elements of iot IV in this. However, I also have incorporated elements of Rise of the American Empire into this iot. Since this is my first time gming, I have decided to make this a game on the simple side. Now, without further ado let's get to the rules.
Joining
Spoiler :
To join, simply choose 5 land adjacent territories from the map and name your nation. Add any details you feel your nation should have. You gain no bonuses from choosing less then 5 territories.
Map
Spoiler :
Economy
Spoiler :
Each territory you control generates 2 ep (economic points). You can spend 5 ep to increase Your net ep output by one.
Military
Spoiler :
Armies and navies cost 4 ep each. (For the sake of simplicity there are no air forces. I'm sorry but that's the way it is.) Each army and navy costs 1 ep per turn in maintenance. For each territory you own you don't have to pay the equivalent amount of armies maintenance. (4 territories means 4 armies you don't have to pay maintenance for) I have a way of doing combat that relies on several factors such as the involved players' tactics, the terrain, flanking bonuses, and more. There is no unit experience, again for the sake of simplicity.
Expansion
Spoiler :
You can claim up to 5 lands per turn. Claiming one territory costs 2 ep. Claiming an island territory close to you costs 3 ep. If 2 players want the same land then a die from 1-6 will be rolled. 1-3, the first player gets it. 4-6, the second player gets it. The losing player's points are refunded. The overseas claiming limit is the equivalent of the distance from Britain to Iceland.
Roleplay
Spoiler :
Roleplaying can get you bonuses that I, the gm will decide. Nothing game breaking or big though.
Players who miss orders 2 turns in a row will be dropped.
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