Insomniac
Chieftain
I always missed the concept of loyalty in the game: if you U have fought a long and costly war side by side with a another civ that civ should stay gracious or friendly towards U for a longer period, and forgive U for one or two "unfortunate" dealings with a third nation. As it is your "friends" in the game will quickly turn against U for some pretty ridiculess reason. In addition cultural similarity could be reason for stronger/longer lasting "pacts", e.g. like the traditional strong bond between the U.S. and Britain. And political alike systems should have a similar effect, e.g. facist Italy and Nazi Germany...in Mussolini's words: "when facism has a friend it will walk with that friend right to the end"...which it/he did
Thanx
Thanx