Important questions for turn 36!

Some observations @ Kaleb's tests..

you are running 90% research as we are doing in the actual game...this is a mistake....we are loosing beackers this way, we should drop to o% for 1 turn and then run 100%.

In both cases you have stopped expanding in 3 cities and are building libraries and granaries...we need to expand more aggressively..library now might improve our tech rate for now but 50 turns later we will be behind compared to other teams that expanded...

Library is only needed in capital for a long time, and that is after we make 2 workers and 2 setlers from capital...

We need to get to at least 5-6 cities, expanding towards the good lands..fast...for that we need lots of workers as well as settlers...to improve land and cottage while expanding.

As you can see from demographics we are first in power!! there is nothing to fear for now but barbs...so lets not get closed in our little corner of the world building libraries while our opponents get to the good lands by building settlers and workers instead...
 
Thanks for the detailed reply, smokey. I missed you :(

Some observations @ Kaleb's tests..

you are running 90% research as we are doing in the actual game...this is a mistake....we are loosing beackers this way, we should drop to o% for 1 turn and then run 100%.

Yeah, we should definitely do this in the actual turns. I didn't do it here because the city maintenance doesn't quite correspond to the actual game (due to map size I guess) so I kept it as is mainly to keep the comparisons equal. But I should still have stated this in my report.

In both cases you have stopped expanding in 3 cities and are building libraries and granaries...we need to expand more aggressively..library now might improve our tech rate for now but 50 turns later we will be behind compared to other teams that expanded...

Library is only needed in capital for a long time, and that is after we make 2 workers and 2 setlers from capital...

We need to get to at least 5-6 cities, expanding towards the good lands..fast...for that we need lots of workers as well as settlers...to improve land and cottage while expanding.

As you can see from demographics we are first in power!! there is nothing to fear for now but barbs...so lets not get closed in our little corner of the world building libraries while our opponents get to the good lands by building settlers and workers instead...

Just to be clear, I'm not necessarily saying that we should do things as per these models, as you are right about the need to expand west. At pace, especially if good build sites appear (site 3 is now looking like a very nice GP farm!)

The two examples above were based on comparing what we would do with pottery and writing. We will either need to build settlers or run specialists in order to avoid going over our happy-cap in the short run anyway.

The new worker in the capital should chop for the settler and then mine, so it's not going to be building cottages anyway. The first worker will likewise also be busy for a while. Either way, we aren't really going to be needing pottery straight away, and by the time city 3 is built we can get pottery after writing, for a granary.

I would not build a library in city 2 right now (as in the model above) but build a worker or a settler at pop3 and chop for it.

So we can get 2 more settlers easily enough and a library in the capital for a quick GS.
 
Anyway, let's close this thread, it was just meant for reference.
 
Seems like the vast majority goes for pottery, so I will not push my case.
 
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