1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Importing Civ VI units into Civ V?

Discussion in 'Civ5 - Unit Graphics' started by pineappledan, Jul 31, 2018.

  1. pineappledan

    pineappledan Warlord

    Joined:
    Aug 9, 2017
    Messages:
    3,477
    Gender:
    Male
    Location:
    Alberta, Canada
    Is this possible? I've seen some unit skins and ideas which are sorely lacking from the civ V unit choices.

    Deliverator made an Armatoloi unit for his 6 MOAR units pack, and the custom Thule civ has a dogsled unit, for instance.
    How much work would it be to adapt these into civ V?
     
  2. Deliverator

    Deliverator Graphical Hackificator

    Joined:
    Feb 12, 2008
    Messages:
    4,207
    Location:
    London, UK
    Back porting Civ 6 fgx to Civ 5 .gr2 should be entirely possible but you'd need to go via Blender.

    Process would be:
    1. Export .fgx model to .cn6 from CivNexus6.
    2. Import .cn6 into Blender.
    3. Export .br2 file.
    4. Import .br2 file in Nexus Buddy 2.
    5. Animations would have to all be exported to .na2 from CivNexus6, imported to Blender and then exported to .fbx for import into Nexus Buddy 2.

    The issue with units would be:
    1) The more exaggerated, cartoony style in Civ 6.
    2) The fact that the Units in Civ 6 are built up from individual parts Armors, Helmets, Shields, Bodies. You'd have to combine all these parts in Blender to have a complete human unit.

    But technically I think it's possible although I haven't bothered trying it. It would be quite a bit of work.
     
    Last edited: Aug 28, 2018

Share This Page