1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[R&F] Impossible to trade a city just conquered

Discussion in 'Civ6 - General Discussions' started by OxydoReduction, Apr 4, 2018.

  1. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    9,820
    Quite possibly in what @Aristos has changed but it’s not in the Real lua.
    The cede city has not been working since time immemorial ( or we are missing the point)
     
  2. cvb

    cvb Chieftain

    Joined:
    Jun 12, 2017
    Messages:
    288
    (2x) Yes, I know. Sometimes it is happening, that I don't transport , what I'm thinking about ... You know, where I was born, we had the joke, that the children learn in school German as first foreign language ... Insiders: I was told to write simply down, what I hear ... so I wrote in a dictation exercise 'Debig' ... the teacher corrected it to 'Teppich' and even later I was told, that is not a blanket, but a carpet ...

    I just try to understand, why we see what we see (in the official game). Impossible it is 'as designed'. Hardly believable also, that it is just working 'as implemented' ... methinks "it must have been noticed". So more or less purpose, but why? So the idea was, that the 'Cede/Return cities' functionality was commented out in a hurry in order to avoid larger problems in connection with the (not yet fixed / finally analyzed) inconsistent return values caused by a undetected bug. And is still unpatched.
    As I already hopefully wrote, this will be finally patched after the 2nd expansion, as it is as you write not working since time immemorial. ;)
     
  3. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    9,820
    OK ... so @Aristos hack in essence got replicated in a patch to bypass something nasty.
    And this *will* (???) be fixed in the 2nd expansion?
    OK my bad and thanks I'll stop whingeing ... it certainly answers why the Ai is so bad if they cannot resolve issues like this.
    Its just planned work + affordable resources < planned work + bug fixes
     
  4. Aristos

    Aristos Lightseeker

    Joined:
    Dec 11, 2001
    Messages:
    3,575
    Gender:
    Male
    Location:
    Deep inside...
    I'm not sure if replicated is the word, as I had to hack-code a different set of if tests to accomplish the same goal within IDS/CQUI... if they only out-commented the entire functionality, and if they did that to avoid the underlying, hidden nasty bug with the isValid dll function, then, well, that is as lame as it gets...

    Anyways, what I wanted to do with this is to prevent Vicky from wasting a lot of her time in something that is not even clear is WAD, and likely a manifestation of a horrible bug...
     
  5. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    9,820
    That’s kind of you to attempt however even in a broken state it is important to understand how the mechanic plays out... and if ceding is just ignored why does it give more warmonger points? TBH the why we likely can only guess at but the knowledge is a half way house between ignorance and understanding which I am happy to travel to.
     
  6. cvb

    cvb Chieftain

    Joined:
    Jun 12, 2017
    Messages:
    288
    But in this case we are in the situation of an archaeologist, who has only one tooth and 2 broken toenails and tries to describe the whole animal ... I concur, some potential wasting a lot of time in something that is not even clear - I mean further investigation without new evidence Cede being patched, however it was very helpful to check out, what we know now. What is WAD?
    Methinks the side-effects, score points: positive & unimportant to most players and warmonger points: negative, are functional, but the core, a block of code or subfunction, is inoperabel: it should be something specific to the state of the city and positive to offset the (standalone counterintuitive) warmonger points.
    I speculated wildly with "finally patched after the 2nd expansion :p", simply because then nothing new has to be implemented or is more urgent to be repaired in civ6.
     
    Victoria likes this.
  7. danderegg

    danderegg Chieftain

    Joined:
    Mar 11, 2019
    Messages:
    2
    Gender:
    Male
    Cities need to have 100% walls and cannot be capitals to trade
     
  8. King Phaedron

    King Phaedron Chieftain

    Joined:
    Oct 9, 2017
    Messages:
    44
    Gender:
    Male
    Old thread I know, but this Issue STILL EXISTS.

    I eliminated India and captured his capital, which I am able to sell, but wont, because its next to my cities.

    I captured a bunch of cities from Hungary hoping to sell them, got them to full loyalty, ended the war, they were ceded. They never appear. I abandoned them and they eventually became free cities.

    Next I conquered and eliminated Georgia, took their capital and 3 cities, razed the rest. Again wanted to give them away to someone else, but they do not appear. No loyalty issues, they are not next to anyone.

    I had thought maybe I was able to trade India's capital that I just needed to eliminate them, but this is not the case. I'm not sure what is. Do I need to convert them to my religion? Do I need to connect them via roads?

    So the whole thing seems to be totally inconsistent.

    I'm at the end of my first game anyway, and with the way everything works, it's best just to raze everything. The only reason you would ever keep a city (that isn't next to yours or a capital) is when you are responding to an emergency, and happen to capture a few enemy cities along the way, that you are planning to return.

    For Domination, it's just ridiculous. You take a capital, it'll be gone in 10 turns, and when it becomes a free city it gets walls and units. My response to this, is it prevents me from playing nice. Gone are the days when I would capture a capital and leave the civilization alone. Under the new mechanics, I come only with a large army, to crush and lay waste to everything in my path!

    In a world that made any sense, most people would sooner be loyal then die, but in Civilization 6, every single person, man, woman, child, must be executed unless they live in the capital. That game utterly demands it!

    Considering how powerful pillaging is, and how useful Encampments are for their production and housing, warmongering should be first and foremost in any game, and a consistent part of that game, even if there is no intent on conquest.
     
    Last edited: Sep 17, 2019
  9. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Joined:
    Aug 12, 2010
    Messages:
    14,127
    I believe you have to make peace before you can sell the cities.
     

Share This Page