Yes, indeed, but I haven't seen them saying those short phrases yet. But I have seen a denouce screen, and no. There is not even a lip sync.
They said explicitly that voice work isn't done yet.
Yes, indeed, but I haven't seen them saying those short phrases yet. But I have seen a denouce screen, and no. There is not even a lip sync.
The more I think of it the eurekas bonus are a nice idea but the bonus is just too high at 50%. I'm not sure we want 50% of our teching be about optimizing these mini quests.
The more I think of it the eurekas bonus are a nice idea but the bonus is just too high at 50%. I'm not sure we want 50% of our teching be about optimizing these mini quests.
I was thinking that might be the case also, but it seems like there is so much to do that strictly focusing on getting nothing but these tech/civic research bonuses might not actually be the optimal thing to do.
Most of the youtubers were rushing to do this or that instead of playing a long term strategy so I'm not really sure yet how it's balanced.
It sorts out the massive tech gap that made games boring as you entered the modern (or earlier) era unchallenged by technologically inferior civs who had no chance to fight back,
I'm assuming this is simply a lack of tooltips as in the dev stream when they were considering which promotion to give a spearman when they were currently being attacked by barbarian horse units they stated that the spearman already had a bonus against horsemen when they chose the other promotion. So either their brains are stuck in CiV mode (which seems unlikely after they've been developing this for years), or tooltips aren't completed (which seems very likely).The fact that units don't have any special purposes (in the build shown) is a real downer. For instance: Catapult doesn't have any bonus against cities, it's just a ranged unit. Spearmen don't have a bonus against mounted units. That may be an early build issue, because info on that subject seemed somewhat conflicting, but as it stands, that's a real downer.
Personally, I am really happy with how the game is turning out!
The tech tree's eurekas and civics tree's inpiration system seems to be really interesting, and the way your government is shaped thanks to the civics you unlock and the policies you use will make for very interesting decisions!
Also dead-end techs are back, which means the tech tree is far more flexible for modders than Civ V's
I'm... a bit disappointed at how the diplomacy screen works - or, more precisely, how leaders' animations are not continuous. You meet the leader, they have their introductory animation, screen fades to black and then they return in a completely different pose. They come to tell you they don't like you, they have their pissed off animation, the screen fades to black and then they return in a completely different pose.
It's weird, it's a bit jarring, and it's something that none of the previous games ever did...
The Eurekas don't really need to synchronize as you can get it before the tech is researchable
In the lets play of america by BAStartGaming you see england declaring war for no reason. She even says she is happy because we share the same continent. and likes us but you are still at war
https://www.youtube.com/watch?v=JhweGQrVyKo&list=PLhJDYadvu5RNLnSetIx17V9yVnfVs40as&index=1
Didn't he denounce England a while before she declared war? Video 4, Victoria was actually trying to be really friendly with him (offering friendship every turn due to a bug) until he randomly denounced her. I think your view might be a bit skewed.
Well, the diplomatic side isn't near finished yet. In quill's video he took a city from Egypt and a couple of turns later, while still at war, she smiled and said "nice military".
Someone else mentioned London fell and Queen Victoria said "I am glad to see you on my continent"....while at war and having just lost her capitol.
Yes I know but you will still try to get them before researching the tech and try to optimize both around them. That was the point I was trying to make.