ClavisRa
Chieftain
When a worker is captured it loses one build charge, except when recaptured by it's original Civ owner.
When a settler is captured, it loses the ability to settle a city until it is recaptured and enters frielndly territory, and you 'upgrade' it for an era-based food and gold cost.
When you capture a Settler, you can trade it back to its originating Civ, in a tile within or next to their border or, within friendly territory, you can disband it for a strong food boost.
These changes would keep it from being devastating to players when barbarians capture settlers and builders, but make it more of a penalty. They would also make it hard to exploit capturing settlers.
When a settler is captured, it loses the ability to settle a city until it is recaptured and enters frielndly territory, and you 'upgrade' it for an era-based food and gold cost.
When you capture a Settler, you can trade it back to its originating Civ, in a tile within or next to their border or, within friendly territory, you can disband it for a strong food boost.
These changes would keep it from being devastating to players when barbarians capture settlers and builders, but make it more of a penalty. They would also make it hard to exploit capturing settlers.