Improve: Captured Settlers and Workers

ClavisRa

Chieftain
Joined
Jan 22, 2006
Messages
20
Location
Oneonta, NY
When a worker is captured it loses one build charge, except when recaptured by it's original Civ owner.

When a settler is captured, it loses the ability to settle a city until it is recaptured and enters frielndly territory, and you 'upgrade' it for an era-based food and gold cost.

When you capture a Settler, you can trade it back to its originating Civ, in a tile within or next to their border or, within friendly territory, you can disband it for a strong food boost.

These changes would keep it from being devastating to players when barbarians capture settlers and builders, but make it more of a penalty. They would also make it hard to exploit capturing settlers.
 
When a worker is captured it loses one build charge, except when recaptured by it's original Civ owner.

When a settler is captured, it loses the ability to settle a city until it is recaptured and enters frielndly territory, and you 'upgrade' it for an era-based food and gold cost.

When you capture a Settler, you can trade it back to its originating Civ, in a tile within or next to their border or, within friendly territory, you can disband it for a strong food boost.

These changes would keep it from being devastating to players when barbarians capture settlers and builders, but make it more of a penalty. They would also make it hard to exploit capturing settlers.

From a realistic point of view captured civilians should become slaves and/or prisoners of war. Once captured, the new master should have the ability to trade them back for gold or what not.
 
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