With all this talk that AIs can't use Mages and won't upgrade Adepts I was pretty surprised in my last game (always war) that Tebryn and Perpentach had and used mages, especially maelstorm and fireballs; It were only a few Mages though.
I guess the change that you can upgrade to Mage without a Mage Guild already helped the AI to upgrade an Adept as soon as he is ready; means Lvl 4.
Since the AI won't probably know how to use the spell system properly until "Ice" is introduced and all features are included, I think there should be a short-dated solution to improve the AI regarding sorcery.
My suggestion is that the AI gets, depending on the difficulty, a bonus on the rate the magic units get XP, kind of the arcane ability so to say.
This means at prince difficulty and above, where ppl look for a challenge, the AI's Adepts and Mages get faster XP than usual, whereas the rate is increased with higher difficulty.
The AI won't probably know how to defend Adepts and Mages properly as you can already see in current games, but at least those few Mages in their territory or attack stack are more dangerous, give the player more of a challenge, give the Civs using Sorcery a little buff and add more diversity to the battlefield.
I guess the change that you can upgrade to Mage without a Mage Guild already helped the AI to upgrade an Adept as soon as he is ready; means Lvl 4.
Since the AI won't probably know how to use the spell system properly until "Ice" is introduced and all features are included, I think there should be a short-dated solution to improve the AI regarding sorcery.
My suggestion is that the AI gets, depending on the difficulty, a bonus on the rate the magic units get XP, kind of the arcane ability so to say.
This means at prince difficulty and above, where ppl look for a challenge, the AI's Adepts and Mages get faster XP than usual, whereas the rate is increased with higher difficulty.
The AI won't probably know how to defend Adepts and Mages properly as you can already see in current games, but at least those few Mages in their territory or attack stack are more dangerous, give the player more of a challenge, give the Civs using Sorcery a little buff and add more diversity to the battlefield.