I've made some changes to the MP so I'll post them here in case there's anyone interested. To apply changes simply paste content of the desired version folder to the Rhye's and Fall MP folder and replace all files when asked. Current version: v1.20 Date: 30/Mar/2016 Download here. Note: Since PB Mod was merged in v1.20, this doesn't work with normal pitboss anymore, you must use PB Mod pitboss available here or here. Be sure to check out other nice stuff they've got there if you're playing pitboss games. Also, make sure you're not using short names option of PB Mod as I didn't implement it completely because it is unnecessary. Changelog: Spoiler : v1.20 - Added "Always accept flips" as optional add-on. - Enemy units present in city are no longer deleted when city culturally flips, they are just bumped out of enemy borders. (Note that this applies only to cultural flips.) - Merged with PB Mod_v5. Normal pitboss cannot be used anymore, you must use PB Mod pitboss available http://forums.civfanatics.com/showthread.php?t=533346 or https://github.com/YggdrasiI/PBStats. More information about PB Mod is also available there. - Download package now includes all previous versions. v1.12 - Allowed human to human vassalage. - Added changelog file. v1.11 - Ethiopian UP is changed back to singleplayer version since Congresses are enabled. v1.10 - Multiplayer research "bug" is fixed. More information further down in the thread. v1.00 - Human players always refuse flips to newborn civs (and wars/troop spawns/betrayals happen accordingly). - Congresses are back in very limited form: AI votes instead of human players and decisions are always accepted. - Years are always displayed in PitBoss window instead of ages so CivStats can now be used without problem. - Some other minor PitBoss related python errors are fixed. - "True" random numbers are again used everywhere where they're important. - If a human player takes over a vassaled AI, the vassalage is broken next turn to be consistent with no human vassals game rule. - Some disabled AI features are enabled again (such as random DOWs against minor civs). I've tested all the changes and they seem to work as intended. OOSs appear sometimes on turn change, but they shouldn't be too annoying in simultaneous turns PitBoss games with daily turns (and I made the patch with PitBoss in mind primarily so I probably won't be tackling those).