psparky
King
- Joined
- Feb 24, 2011
- Messages
- 625
EDIT: From VP version 3.2, this mod is included in VP. Left here in case people want to use it with an older version.
Allows up to 10 icons to be shown for each tech. Requires EUI 1.28g, as included with VP.
Important Note: For many years, there have been reports of crashes when opening the tech tree. One theory is that this is a memory issue related to the large number of icons on the screen If this theory is correct then this mod will only make matters worse. On the other hand, this mod ignores many events that trigger an update, which may improve things. I have played 10 civ/20 CS/large games with this mod for over a year without a single crash, but if you play bigger games or with other memory-hungry mods, then this mod may make matters worse. Incidentally, if you ever get a reproducible crash opening the tech tree please report it on github so one of the developers can investigate!
Download link: https://forums.civfanatics.com/resources/improved-techtree-screen-for-vp-eui.30267/
Compatible with 2.7 and any earlier versions from the past 5 years! Compatible with 3.0 but currently the cosmetic improvements to the tech tree in that version will be lost.
Screenshot below
Additional Features and Options:
- Ignores irrelevant requests to update the screen - tiny performance increase and may help with crashes
- Bug fix for dimming of built World Wonders not updating when new ones built
- Option to show the number of met civs who have discovered each tech (see showDiscoveredBy)
- Option to show total turns to research each tech when a queue is active (see showTotalTurns)
Currently, activating options requires editing TechTree.lua and changing the relevant variable to true (false by default).
Allows up to 10 icons to be shown for each tech. Requires EUI 1.28g, as included with VP.
Important Note: For many years, there have been reports of crashes when opening the tech tree. One theory is that this is a memory issue related to the large number of icons on the screen If this theory is correct then this mod will only make matters worse. On the other hand, this mod ignores many events that trigger an update, which may improve things. I have played 10 civ/20 CS/large games with this mod for over a year without a single crash, but if you play bigger games or with other memory-hungry mods, then this mod may make matters worse. Incidentally, if you ever get a reproducible crash opening the tech tree please report it on github so one of the developers can investigate!
Download link: https://forums.civfanatics.com/resources/improved-techtree-screen-for-vp-eui.30267/
Compatible with 2.7 and any earlier versions from the past 5 years! Compatible with 3.0 but currently the cosmetic improvements to the tech tree in that version will be lost.
Screenshot below
Additional Features and Options:
- Ignores irrelevant requests to update the screen - tiny performance increase and may help with crashes
- Bug fix for dimming of built World Wonders not updating when new ones built
- Option to show the number of met civs who have discovered each tech (see showDiscoveredBy)
- Option to show total turns to research each tech when a queue is active (see showTotalTurns)
Currently, activating options requires editing TechTree.lua and changing the relevant variable to true (false by default).
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