AbsintheRed
Deity
The other would be adding the general signs to the city name map lists of the given spots
It is already stored and restored, and would make some of the updates much easier
What do you think?
I added an extra, generic city name map, after all the other ones in rfcemaps.py
The tool now also reads that one, for each plot, and puts the name after all the others in the popup list
Decided that this is the easiest solution, and also the best:
I plan to make general city name map, which covers all spots
This will give the perfect reference when editing city names
Also, this full generic city name map will be the base for name changes too
Right now, if a spot is on a civ's city name map, it will change to that name when the given civ acquires the city (settle/conquer/flip)
The problem is, that it will remain with it's previous name if it's not on the new civ's city name map
This may cause strange names in a couple cases, especially for muslim-christian neighbors
So, this will be changed: if a city isn't on the given civ's city name map, it will change to it's name on the generic map