Improvements, features etc.

I put together textures and three bases. The texture can be compared in the nif file.
THX!

Could you maybe change the width of the original base model?

From this:
1759177485546.png

to something like this:
1759178256233.png


So there wouldn't be 3 bases side-by-side, just a broad one and those pointy parts wouldn't collide with each other and the waterfalls.
 
Could you maybe change the width of the original base model? //nifskope/transform/scale vertices/ axis Y :)

I just merged the three bases. Please compare the UVlayer in NifSkop at your own discretion.
 
Could you maybe change the width of the original base model? //nifskope/transform/scale vertices/ axis Y :)
YOU CAN DO THAT??? :eek2::eek2::eek2:

Okay, I was looking for this function but... ohh well! :lol:
 
Oh sure. Why not. Maybe I'll add some sharks.
As for the waterfalls, you pushed me again, so I more or less finished them last night. I'll try to release my version this weekend.
 
1759505580558.png

A little improvement on Shark Bay.
I even have a little code ensuring it always has a land tile on either the North or the South side, so it always looks like a bay (though I tested it only once).
Actually the graphics has 3 little landmass but one is hidden now. I'm happy with that 🙂
 
I admit that it is visually unreadable for me. I am just sitting at the monitor and I don't know what I am looking at. I hope you will forgive my opinion... :(
 
Ahaaa... I see :)

I changed the colouring a bit to better fit to the rest of the terrain:
1759595098719.png


And this is how the nif looks like:
1759595137169.png

I have attached it, maybe you want to work with this.
 

Attachments

Do you think you could put textures on this AI made model? Blender is still too hard for me :shifty:
1760391738730.png
 

Attachments

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