Ahovking
Cyber Nations
Ok, first of all I have no idea if what I'm about to say has already been discussed or not. So If yes then I'm sorry but I just want to express my opinion about how the game could be improved.
Deeper Diplomacy
Being able to declare a cold war on a nation, being able to create unions between friendly nations to create a larger state, being able to declare official Alliances.
policy making
to define your nation even more you should be able to establish policys like for example compulsory military service (which could half the time in making a unit while slightly increasing the cost of said unit) or open immigration (population rapidly increase while happiness drops rapidly)
Government Diversity
as you advance through the ages being about to pick a form of governing (government, social, religion, military, ect) while being able to customise your chosen government by adopting new policys.
Doctrine system
Being able to adopt military/social Doctrine to dictate how your military/social acts and works and
Add unemployment.
using espionage you can drop and enemys employment which lowers their happiness and their income also can be effected by policys like a green job policy (which could rise unemployment while making your consumption of resource drop).
Religion
in the early stages of the game, religion heavily Influencing who you are friends with and who are you enemies but as you enter new ages this Influence slowly drops till you hit the modern age where religion no longer Influence global relations .
Deeper Diplomacy
Being able to declare a cold war on a nation, being able to create unions between friendly nations to create a larger state, being able to declare official Alliances.
policy making
to define your nation even more you should be able to establish policys like for example compulsory military service (which could half the time in making a unit while slightly increasing the cost of said unit) or open immigration (population rapidly increase while happiness drops rapidly)
Government Diversity
as you advance through the ages being about to pick a form of governing (government, social, religion, military, ect) while being able to customise your chosen government by adopting new policys.
Doctrine system
Being able to adopt military/social Doctrine to dictate how your military/social acts and works and
Add unemployment.
using espionage you can drop and enemys employment which lowers their happiness and their income also can be effected by policys like a green job policy (which could rise unemployment while making your consumption of resource drop).
Religion
in the early stages of the game, religion heavily Influencing who you are friends with and who are you enemies but as you enter new ages this Influence slowly drops till you hit the modern age where religion no longer Influence global relations .