Turn 197 - 1370 AD
Time for a new game status update (map screenshot, tech tree and saved game below and attached):
- Communism finished this turn
- Traded for Scientific Method with Mansa
- 4 Great people are available to start a Golden Age: Great Scientist and Great Artist from the NE city, Great Merchant from Economics and Great Spy from Communism
- I'm building the Taj Mahal in Tenochtitlan since a lot of turns. It has 8 turns until completion (can be dropped to 7 or even 6 when I accept shrinking or losing 1 pop). However, I'm building without Marble and Zara and Mansa (who both have Marble) have Nationalism since some time. So, it's possible that they are building Taj as well and will finish it earlier.
- Globe Theatre finished
- Mansa will have Astronomy in 3 turns
- Zara has Constitution but doesn't trade it yet
- War with Charlemagne almost finished - except 1 city on an island
Questions:
- How to continue with research? Steam Power or Biology? Or something else?
- Is it worth it to conquer the last Charlemagne city? It is on an island (see Ulm on that northern 3-tile-island on the map) which is a bit annoying to get there. I initially thought I should go and attack that city as well and have built a mini-fleet in Monty's Grave (1 caravel, 2 Galleys, 1 Trireme) but it's more than 12 turns to even bring this fleet up there and load units, etc. Also, Charlemagne has at least 4 caravels floating around that island. Or is it better to just accept capitulation now? Or make peace and declare later again when I have a few frigates?
- Does it have any value at this stage to settle new cities? There is room for maybe 3 (probably rather small) cities (2 cities with clam and perhaps a double-deer city in the tundra).
- I think we can start a Golden Age NOW. If Zara or Mansa don't beat me Taj Mahal will finish during the Golden Age and double its length (+1 additional turn due to a bug, iirc). Which of my 4 Great People should I invest for the GA? The GS might be valuable to bulb a tech, right? Or are we aiming for another GA later with 3 GP?
- Which civics do we want to change to after starting the GA? State Property+Caste System+Pacifism? And then specialists like hell again?
- Where to build Ironworks? Does it belong to the HE city?
- Are we interested in building the Kremlin and/or Hermitage?
- Where I'm struggling (also in most of my former games) is to decide which buildings are really needed in my cities and when I should better just build wealth. Having the Space Race in mind - that means a lot of research and later space part production - in basically all cities I have built (partially conquered during war) or I am building the following (also roughly in that order):
-- (Culture until first border expansion, if city is conquered)
-- Granary
-- Theatre (sometimes before Granary if city is conquered)
-- Library
-- Forge (sometimes before the Library)
-- Lighthouse (if coastal city)
-- University
-- Jewish temple (+2 hammers for AP temple)
-- Harbor (if coastal city)
-- Grocer (built earlier if health is an issue)
-- Customs house (if coastal city, only in Uruk that has 4 foreign trade routes)
-- Bank (at the moment only in the high commerce cities Nidaros and Uruk)
Not sure if the Market is worth it (except in high commerce cities) because happiness is no problem at all. I have a Market only in Nidaros and Uruk. I'm also not sure how important Courthouses are. Probably not so important with State Property, but should I have built them much earlier to lower maintenance costs until State Property? Are Intelligence Agencies of interest now?
Since 2 or 3 turns I'm building Wealth in my capital because I didn't see anything useful to build anymore.