- Where does the third city go? I would consider somewhere around X2/X3 to block Monty (preferably X2 to secure the sheep?). Or towards East (around X1)? Or maybe in the Southeast around crabs/sheep?
- What should my Worker do next? I'd say a Cottage 1W of the farmed FP or do I need that tile possibly for another farm for Uppsala as I don't see any other option to farm something and improve food supply for this city before the borders get pushed (not soon)? On the other hand I really don't need more food for the capital and would normally prefer a cottage there. Or should I prioritize connecting the cities?
- I guess I should consider whipping a Worker when the capital is at size 4 again as my only Worker starts to get overloaded with 3 cities. During the regrow phase I'd build a Granary (and maybe chop it partially).
- Defense? Is that enough what I have? Can I really wait with Archery until I have Alpha and can trade it?
-Ask yourself how many cities you want and need before you start your elepult. Which cities are going to produce your army? Which cities are going to produce your commerce? Are you also going to try to produce a GS for an early academy in Nidaros? You still have to tech or trade alpha, maths, masonry, construction and HBR. At the moment you have 1 cottagable city with lot of food well placed for sharing (the cap) and one reasonable city that can either work

-Who's your first target? Monty, right?
-Which contested sites are available? You can tell from Monty's borders that he's settled on the copper

My plan would be:
-settle 1W (or maybe 2W) of the gold and run

-send worker with settler to improve 2 fps
-1-whip worker in Uppsala (change production now)
-regrow cap to 4 and whip another settler...
-...and settle at X3. This city can either run cottages or whip troops and in the long term has access to +13

-not to farm any more of the capital's cottage tiles. If the worker has spare turns start the road to Uppsala or start a cottage 1N of cap.
Just my take on it...