I don't have BTS, but I figured that this might be an idea for those of you who do to mull around. I would put this in the suggestions forum, but I'm thinking I'd get more responses here. Plus, the suggestions forum seems to be more of a request than a discussion type place.
I guess that people generally feel that protective and imperialistic are the two weakest traits. With the new espionage system, I think that maybe a boost could be given to these two traits by playing around with the espionage system. Perhaps making it a lot more difficult to perform passive espionage and missions on protective leaders with a boost in production towards building security bureau. Imperial leaders, on the other hand, get a small boost - cheapening the costs of passive espionage and espionage missions. I don't have BTS, so I can't tell how heavily this would effect gameplay. I think it'd be a nice bonus though. Maybe a boost in production in spies and generating bonus EP from the capital too for both traits. I think that'd even things out.
Protective will still be a mildly weak trait, but I think imperialistic will turn into something that's more desirable. Maybe the maintenance cost for archery and gunpowder units could be reduced for protective as well, or maybe give protective leaders a +1 happiness bonus with construction of walls and castles? What do you think?
I guess that people generally feel that protective and imperialistic are the two weakest traits. With the new espionage system, I think that maybe a boost could be given to these two traits by playing around with the espionage system. Perhaps making it a lot more difficult to perform passive espionage and missions on protective leaders with a boost in production towards building security bureau. Imperial leaders, on the other hand, get a small boost - cheapening the costs of passive espionage and espionage missions. I don't have BTS, so I can't tell how heavily this would effect gameplay. I think it'd be a nice bonus though. Maybe a boost in production in spies and generating bonus EP from the capital too for both traits. I think that'd even things out.
Protective will still be a mildly weak trait, but I think imperialistic will turn into something that's more desirable. Maybe the maintenance cost for archery and gunpowder units could be reduced for protective as well, or maybe give protective leaders a +1 happiness bonus with construction of walls and castles? What do you think?
Anyways, debate away.