Just an update.
I haven't had a whole lot of time to work on it this weekend, but here are the events included so far:
Random:
Free Seteler
Luxury resource spawned
Minerals overmined - removes mineral resource
Flood - destroys improvement, resource, and changes plot to marsh
Tornado - destroys improvement
Ecomomy boost - gold
Meltdown - if city has nuclear plant it gets destroyed and nuke fallout
Terrorist bombing - reduces production
Economic crash - reduces gold
Babyboom - increase pop
Exodus - decrease pop
Era Events - Can trigger when new era is entered (two possibilities):
Ancient: Dragon God
either increases faith and culture, or decreases it.
Classical:
either get tech, or reduces current research progress.
medieval:
slave revolt - -1 pop, barb spawned at city.
Merc army - 2 units join player
renaissance:
2 free artists, we love the king day in a city.
Riot - city damage, maybe anarchy.
Industrial:
Construction boom - all cities finish production.
Industrial disaster - production is reduced in a city.
Modern:
Diplomatic Disaster - a civ declares war on.
Social change - 2 free techs.
Post MOdern:
Improved mining/storage - doubles strategic resources
Sabotage - reduces strategic storage
Future:
Alien Attack - city gets nuked
Elite Team - 5 xcom units
I am now working on events related to policies being adopted, and calender related events(for certain months/seasons).
I have included some of the ideas submitted, and am still planning to include more of the rest.
If you have any suggestions you can still feel free to post.
I haven't had a whole lot of time to work on it this weekend, but here are the events included so far:
Random:
Free Seteler
Luxury resource spawned
Minerals overmined - removes mineral resource
Flood - destroys improvement, resource, and changes plot to marsh
Tornado - destroys improvement
Ecomomy boost - gold
Meltdown - if city has nuclear plant it gets destroyed and nuke fallout
Terrorist bombing - reduces production
Economic crash - reduces gold
Babyboom - increase pop
Exodus - decrease pop
Era Events - Can trigger when new era is entered (two possibilities):
Ancient: Dragon God
either increases faith and culture, or decreases it.
Classical:
either get tech, or reduces current research progress.
medieval:
slave revolt - -1 pop, barb spawned at city.
Merc army - 2 units join player
renaissance:
2 free artists, we love the king day in a city.
Riot - city damage, maybe anarchy.
Industrial:
Construction boom - all cities finish production.
Industrial disaster - production is reduced in a city.
Modern:
Diplomatic Disaster - a civ declares war on.
Social change - 2 free techs.
Post MOdern:
Improved mining/storage - doubles strategic resources
Sabotage - reduces strategic storage
Future:
Alien Attack - city gets nuked
Elite Team - 5 xcom units
I am now working on events related to policies being adopted, and calender related events(for certain months/seasons).
I have included some of the ideas submitted, and am still planning to include more of the rest.
If you have any suggestions you can still feel free to post.