micmc
Warlord
This is half a rant, half advice...
but with naming, esp. units or unit classes, going with a logical flow balanced with poetry makes it a lot easier to play. What I mean, if you are making a non-history mod, or a very specific civ history mod, where the names are accurate but don't translate to modern language very well, it might be best to comprimise in favor of reaching a wider audience....
how many times have we opened a mod...game...only to find the "bowman" unit being called "Zzzrralpheinie" ..now within the history of the mod I'm sure "Zzzrralpheinie" is the abosolute correct answer to what a bowman is, but coming from an outsiders standpoint, its giberish to players and no matter what you cool things you do with "Zzzrralphenie" it won't matter outside of your own enjoyment of playing it.
If you haven't read tolkien, you have no idea what an orc is...but there was always a widespread audience for tolkien stuff, so that was ok. the same could be said currently about the wheel of time books...the lesser known star trek stuff..even the star war trivia out there.
In the end if you enjoy making and playing with Zzzralphenie(i or s would be the plural?) then go for it, but only the really exceptional (and easy to digest) mods will get wide spread play so don't get your feelings hurt if there is never a market for the "I got shot in the butt by a Zzzralphenie" t-shirts.
I will now await Zulu's reprimand for being on the wrong forum, quietly in the corner explaining the reason for this rant/advice is, there is such a high benchmark for artists within the community, the same kind of expected standard for the writing of mods isn't too much to hope for....and on that prepistion, I'm out.
but with naming, esp. units or unit classes, going with a logical flow balanced with poetry makes it a lot easier to play. What I mean, if you are making a non-history mod, or a very specific civ history mod, where the names are accurate but don't translate to modern language very well, it might be best to comprimise in favor of reaching a wider audience....
how many times have we opened a mod...game...only to find the "bowman" unit being called "Zzzrralpheinie" ..now within the history of the mod I'm sure "Zzzrralpheinie" is the abosolute correct answer to what a bowman is, but coming from an outsiders standpoint, its giberish to players and no matter what you cool things you do with "Zzzrralphenie" it won't matter outside of your own enjoyment of playing it.
If you haven't read tolkien, you have no idea what an orc is...but there was always a widespread audience for tolkien stuff, so that was ok. the same could be said currently about the wheel of time books...the lesser known star trek stuff..even the star war trivia out there.
In the end if you enjoy making and playing with Zzzralphenie(i or s would be the plural?) then go for it, but only the really exceptional (and easy to digest) mods will get wide spread play so don't get your feelings hurt if there is never a market for the "I got shot in the butt by a Zzzralphenie" t-shirts.
I will now await Zulu's reprimand for being on the wrong forum, quietly in the corner explaining the reason for this rant/advice is, there is such a high benchmark for artists within the community, the same kind of expected standard for the writing of mods isn't too much to hope for....and on that prepistion, I'm out.