'Aztec' by Gary Jennings is probably the greatest novel I ever read. It inspired me to travel all over Mexico, visiting ruins of temples and pyramids. I want to put the book(and it's first sequel) into a mod.
Those of you with a more critical eye will notice that central Mexico is far wider than it should be. This is beacause so many races are sqeezed into such a small region I thought it would be better for gameplay to give them a little room to move. For example look at the Valley of Mexico. Those cities are as close as they can be in game terms but still, in real terms, too far apart.
The game will begin with the formation of the Triple Alliance in 1428(acc. to most sources). The player will be in a locked alliance with the Acolhua of Texcoco and the Tecpaneca of Tlacopan. You begin at war with the Culhua to the south. You'll need to defeat them quickly and then turn your attention to Chalco in order to control the Valley of Mexico.
I've placed a 'corridor' of sea to ensure that, at the appropriate time, the Spanish will arrive at Vera Cruz and nowhere else.
Here are the Races included so far;
Mexíca, Tecpaneca, Acolhua (locked alliance)
at war with,
Culhua.
Other Nahuatl speakers,
Chalco
Texcala
Tolóca
Northern civs,
Purempécha
Otomí
Totonaca
Teenek(Huasteca)
Chichimeca
Azteca of Aztlan
Islands of the Women
Raramurí
Yaki
Southern civs,
Tya Nuu (Mixteca)
Ben Zaa (Tzapoteca)
Olmeca
Yopitzingo
Mame
Chiapa
Maya
Southern Maya
And of course during the second half of the game we can expect Spain to drop by!
All ideas and help will be much appreciated.
Those of you with a more critical eye will notice that central Mexico is far wider than it should be. This is beacause so many races are sqeezed into such a small region I thought it would be better for gameplay to give them a little room to move. For example look at the Valley of Mexico. Those cities are as close as they can be in game terms but still, in real terms, too far apart.
The game will begin with the formation of the Triple Alliance in 1428(acc. to most sources). The player will be in a locked alliance with the Acolhua of Texcoco and the Tecpaneca of Tlacopan. You begin at war with the Culhua to the south. You'll need to defeat them quickly and then turn your attention to Chalco in order to control the Valley of Mexico.
I've placed a 'corridor' of sea to ensure that, at the appropriate time, the Spanish will arrive at Vera Cruz and nowhere else.
Here are the Races included so far;
Mexíca, Tecpaneca, Acolhua (locked alliance)
at war with,
Culhua.
Other Nahuatl speakers,
Chalco
Texcala
Tolóca
Northern civs,
Purempécha
Otomí
Totonaca
Teenek(Huasteca)
Chichimeca
Azteca of Aztlan
Islands of the Women
Raramurí
Yaki
Southern civs,
Tya Nuu (Mixteca)
Ben Zaa (Tzapoteca)
Olmeca
Yopitzingo
Mame
Chiapa
Maya
Southern Maya
And of course during the second half of the game we can expect Spain to drop by!
All ideas and help will be much appreciated.