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In The Trenches

Discussion in 'civ 4 - Travel Through Time' started by dacubz145, May 8, 2014.

  1. dacubz145

    dacubz145 Chieftain

    Joined:
    Jun 21, 2010
    Messages:
    3,730
    Location:
    Windy City

    Download
    Finally, a working beautiful mod that focuses on the Great War!

    Mod comes with many features
    -Three August 1914 scenarios, allowing to pick between restricted wars, heavy and regular
    -23 Civilizations, each with a unique Leader
    -Beautiful Europe + North American map
    -New tech tree spanning from 1914 to 1920
    -Beautiful Historical Accuracy
    -40 New Unit Classes
    -50 Unique Units
    -24 New Building Classes
    -Several New Wonders
    -Unique UnitStyles for 13 Civilizations

    Civilizations
    Spoiler :
    Germany
    Austria Hungary
    Ottoman Empire
    France
    United Kingdom
    Russia
    United States
    Serbia
    Italy
    Belgium
    Bulgaria
    Romania
    Netherlands
    portugal
    Spain
    Switzerland
    Albania
    Montenegro
    Denmark
    Norway
    Sweden
    Greece
    Mexico
    Cuba


    Historical Accuracy
    Spoiler :
    -Majority of cities have exactly the population value they would of had in 1914. Found statistics for 90% of the cities, made educated guess for the other 10%
    -Army sizes are 100% accurate for all civilizations. Each infantry represents 20,000 troops in standing armies and reserves. Ex. US has 10 infantry troops representing their 200,000 army size
    -Navys are as accurate as I could be. Every ship for all the navies is in the scenario, even down to torpedo boats for Greece.
    *This applies to the Heavy version only. In the typical 1914 or the regular navies are cut to 1/5 realistic size (for speed purposes) but remain accurate ratios
    -Flags are 100% accurate to the time period, even the minuscule changes between the older and modern flags were observed.
    -Colors for the civilization match the color on the flags of the time period, down to the .01


    Screenshots
    Spoiler :
    United States

    English Channel

    Eastern Front

    Germany

    Eastern Mediterranean

    Western Mediterranean

    13 Unit Styles


    Updates
    Spoiler :
    1.1
    Spoiler :
    -Added another scenario
    -Added Unique Units
    -


    To do
    Spoiler :
    -Improve Economy
    -Add Unique Units
    -Add art for the gas warfare
    -Alter relations
    -Add a lite, quicker version
    -Improve some buttons
    -Add several new buildings, units and promotions
     
  2. dacubz145

    dacubz145 Chieftain

    Joined:
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    Messages:
    3,730
    Location:
    Windy City
    Reserved
    Spoiler :
    German:
    -Avisos
    -Unprotected Cruisers
    -Minelaying Cruisers
    -Coastal Defense Ships
    GB
    -Seaplane Carrier
    -Corvettes and Sloops
    -Scout Cruiser
    AH
    -Fast Cruiser
    Russia
    -Torpedo Cruiser
    -Nonprotective, Auxiliary
    US
    -Scout Cruisers (chester class)
    Italy
    -Scout Cruisers
    Sweden
    -Torpedo Cruisers (Ornen Class)

    1.1
    Spoiler :
    -Removed New Clouds - Saved about 300kb
     
  3. Tigranes

    Tigranes Armenian

    Joined:
    Sep 11, 2008
    Messages:
    9,371
    Does this mean that original 1914 scenario has been abandoned? Huge amount of work detected there :) If only one at least had a scroll bar to contact Great Powers on the top...
     
  4. dacubz145

    dacubz145 Chieftain

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    it is being converted into a mod of its own that way it plays better
     
  5. stolenrays

    stolenrays Chieftain

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    2,061
  6. dacubz145

    dacubz145 Chieftain

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    Location:
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    North Atlantic Map, so Europe, North Africa, Middle East (as far west as Iraqish) and north America (Canada, US (as far east as about Denver), Mexico (as far south as Mexico City) Cuba and Bahamas)
     
  7. stolenrays

    stolenrays Chieftain

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  8. Tigranes

    Tigranes Armenian

    Joined:
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    What is the approximate timeline? I wanted to start a PBEM game with original (or improved) 1914 scenario, but sheer number of units looked intimidating. I can only imagine how AI handles all that Grand Fleet.
     
  9. dacubz145

    dacubz145 Chieftain

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    Yes the naval units are very intimidating, I am putting in them now, and there are literally hundreds...and thats only for the UK....

    Current plan is to finish the scenario, then create a lite version where it is not as accurate but will play faster (remove a lot of cities...cut units down dramatically, mostly naval)

    The scenario will starts beginning of August 1914 and the tech tree stretches basically the whole war

    @Stolenrays, I've been meaning to ask, anyway you can combine a couple small C++ components for me for this mod?
     
  10. stolenrays

    stolenrays Chieftain

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  11. dacubz145

    dacubz145 Chieftain

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    I'll try to see if roamty can, if not the minimum I need is just the mine mod with 50 civs added to it
     
  12. stolenrays

    stolenrays Chieftain

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  13. dacubz145

    dacubz145 Chieftain

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    I gotta look into what I want, theres no rush

    Hey any chance you can make me a debug dll for 50 civs? The scenario seems to crash after the first turn

    Fix the crash and make the civ relations and the mod is pretty good to go
     
  14. isenchine

    isenchine Empress

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    I would double check the Civics in the scenario. I think that they are reviewed after the first turn.
     
  15. stolenrays

    stolenrays Chieftain

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    Is that the only dll you have in your mod?
     
  16. dacubz145

    dacubz145 Chieftain

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    yes sir, just 50 civs right now

    I'd like to get it working before adding anything else
     
  17. stolenrays

    stolenrays Chieftain

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  18. dacubz145

    dacubz145 Chieftain

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    I can upload it later today, but i assure you its just 50 civs, took it directly from the DL on the database
     
  19. dacubz145

    dacubz145 Chieftain

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  20. stolenrays

    stolenrays Chieftain

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