ense7en
n7
Not sure how it'll play out, but i'll post visual evidence of the struggle against my opposition as i can.
Warning: this game may take me a long time to finish due to me being extremely slow in war-heavy games, and my tendency to play many other games before finishing older ones.
The adventure begins with a specific set of civs, all with a war flavor of 6 or higher.
civ bias flavor info here:
(acquired from here)
Here is the game setup:
Total of 15 civs, Frontier map (because it's awesome), everything else normal, Emperor, with me taking random civ (was rather hoping i wouldn't get screwed with someone poor at war, haha).
And here we go!
I roll Arabia. Quite happy with this civ for this game.
I am not happy with my starting location (started on southern-most jungle river tile).
I really dislike jungle starts as it takes forever to get going. I take my warrior NE and find zero ocean resources and more jungle NE.
Settler wanders SE and things don't look good.
In hindsight, my start really wasn't that bad, and settling on the hill just SW of the Gems would have been just fine, but for some reason at the time i really didn't like it.
I continue wandering south with the settler, and realize i might be in huge trouble if i don't find a spot in a hurry.
Luckily, a desert river hill appears, and without even seeing what else is around south of it, i climb up and settle, on t4 finally.
This is the latest i have ever settled a city in a game i actually plan to play thru to the end.
It does not take long to see i have settled right beside Milan, but more importantly, that the location i've moved to is rather terrible, unless two things occur.
Those two things. Desert Folklore, and Petra. Without them, this is going to be one absolutely terrible capital.
Immediately, i focus on getting a shrine up, and then prepare to tech toward Currency for Petra.
We meet our first neighbor, Nebby.
Soon after, a wild Monte appears!
I decide my Liberty-derived worker needs a friend in the form of another worker-buddy, acquired from Warsaw
Nebby wants to be friends.
While not really close, he's certainly one of my closest neighbors discovered thus far, so i decline.
t26
The deserts become filled with faith, praise the lord!
Hitler, err, Bismark shows his face.
One of my most hated rivals in civ5 for his uncanny ability to fill every bit of land with his cities and run away with games.
t63, religion founded.
We like tithe, and Asceticism for the extra gold, and the extra happiness we will no doubt need in our quest to take over the world.
Our current scout sees Monte escorting trouble our way.
We have our own settler, heading to locate a third place to call home.
Our archer has been keeping tabs on the southern front as there has been Babylonian activity there, and now sees a significant gathering.
Harun knows what impending screen will appear soon.
Tlaxcala puts down roots far too close for comfort, and Harun grows even more troubled.
And the very expected visit from Nebby finally transpires.
Ranged units keep Babylon's units away from causing any real trouble, but then real trouble begins.
As all units were occupied with the war down south, this attack is highly concerning.
As soon as it is procured, a wall is built with gold, and almost all units race north to assist in the defense.
Fantastic news in the capital!
Construction of Petra has concluded. This is easily the best thing to happen in this game thus far, and gives me great hope for its future.
We manage to push back the Aztecs and burn their nearby city to the ground.
Religion is enhanced with more happiness boosting to buildings, and Itinerant Preachers
Finally Nebby is willing to offer some gold for the war he started, which we take.
Our forces have pushed back the Aztecs, and they are willing to cease the war.
It's time to visit Nebby again, this time on our own terms
The nazis complete one of my very favorite wonders.
After a fairly good scuffle, we add Babylon to our empire.
Apparently, we have too many units and are being penalized for this.
I free Kathmandu from Babylonian hands and make peace with Nebby for his small chunk of gold, leaving him with one city.
Grr, Monte sends a settler back to the same spot. I manage to get units to form a line to stop him, but he settles one tile farther back this time.
Lots of missionaries have been doing their job well.
Monte drops a citadel, stealing one of my sugars.
This means war. Well, i was planning to attack him again anyway, but it appears he wants to give me even more reasons.
Warning: this game may take me a long time to finish due to me being extremely slow in war-heavy games, and my tendency to play many other games before finishing older ones.
The adventure begins with a specific set of civs, all with a war flavor of 6 or higher.
civ bias flavor info here:
Spoiler :
Here is the game setup:
Spoiler :
Total of 15 civs, Frontier map (because it's awesome), everything else normal, Emperor, with me taking random civ (was rather hoping i wouldn't get screwed with someone poor at war, haha).
And here we go!
I roll Arabia. Quite happy with this civ for this game.
Spoiler :
I am not happy with my starting location (started on southern-most jungle river tile).
I really dislike jungle starts as it takes forever to get going. I take my warrior NE and find zero ocean resources and more jungle NE.
Settler wanders SE and things don't look good.
In hindsight, my start really wasn't that bad, and settling on the hill just SW of the Gems would have been just fine, but for some reason at the time i really didn't like it.
I continue wandering south with the settler, and realize i might be in huge trouble if i don't find a spot in a hurry.
Luckily, a desert river hill appears, and without even seeing what else is around south of it, i climb up and settle, on t4 finally.
This is the latest i have ever settled a city in a game i actually plan to play thru to the end.
Spoiler :
It does not take long to see i have settled right beside Milan, but more importantly, that the location i've moved to is rather terrible, unless two things occur.
Those two things. Desert Folklore, and Petra. Without them, this is going to be one absolutely terrible capital.
Immediately, i focus on getting a shrine up, and then prepare to tech toward Currency for Petra.
We meet our first neighbor, Nebby.
Spoiler :
Soon after, a wild Monte appears!
Spoiler :
I decide my Liberty-derived worker needs a friend in the form of another worker-buddy, acquired from Warsaw
Spoiler :
Nebby wants to be friends.
While not really close, he's certainly one of my closest neighbors discovered thus far, so i decline.
Spoiler :
t26
The deserts become filled with faith, praise the lord!
Spoiler :
Hitler, err, Bismark shows his face.
One of my most hated rivals in civ5 for his uncanny ability to fill every bit of land with his cities and run away with games.
Spoiler :
t63, religion founded.
We like tithe, and Asceticism for the extra gold, and the extra happiness we will no doubt need in our quest to take over the world.
Our current scout sees Monte escorting trouble our way.
Spoiler :
We have our own settler, heading to locate a third place to call home.
Spoiler :
Our archer has been keeping tabs on the southern front as there has been Babylonian activity there, and now sees a significant gathering.
Harun knows what impending screen will appear soon.
Tlaxcala puts down roots far too close for comfort, and Harun grows even more troubled.
Spoiler :
And the very expected visit from Nebby finally transpires.
Spoiler :
Ranged units keep Babylon's units away from causing any real trouble, but then real trouble begins.
Spoiler :
As all units were occupied with the war down south, this attack is highly concerning.
Spoiler :
As soon as it is procured, a wall is built with gold, and almost all units race north to assist in the defense.
Fantastic news in the capital!
Construction of Petra has concluded. This is easily the best thing to happen in this game thus far, and gives me great hope for its future.
Spoiler :
We manage to push back the Aztecs and burn their nearby city to the ground.
Spoiler :
Religion is enhanced with more happiness boosting to buildings, and Itinerant Preachers
Spoiler :
Finally Nebby is willing to offer some gold for the war he started, which we take.
Spoiler :
Our forces have pushed back the Aztecs, and they are willing to cease the war.
Spoiler :
It's time to visit Nebby again, this time on our own terms
Spoiler :
The nazis complete one of my very favorite wonders.
Spoiler :
After a fairly good scuffle, we add Babylon to our empire.
Spoiler :
Apparently, we have too many units and are being penalized for this.
Spoiler :
I free Kathmandu from Babylonian hands and make peace with Nebby for his small chunk of gold, leaving him with one city.
Spoiler :
Grr, Monte sends a settler back to the same spot. I manage to get units to form a line to stop him, but he settles one tile farther back this time.
Spoiler :
Lots of missionaries have been doing their job well.
Spoiler :
Monte drops a citadel, stealing one of my sugars.
This means war. Well, i was planning to attack him again anyway, but it appears he wants to give me even more reasons.
Spoiler :