DaEezT
Civ, Pizza, Spam, Repeat
Seems like the manual doesn't explain it all so let's try and help each other.
How counter spys work is now known(even though there are still details left to be explained) but I got other things I don't quite understand:
Ships: Page 113 of the manual says
stealth
Stealth is a special option. Stealth ships are smaller than other ships of the same Size and Class, but are harder to detect and target in both Combat and Non-Combat situations.[...]
So, I expected that a ships capacity is reduced when I click that option(for me, being smaller also means less space for stuff) but it doesn't do anything. Well, thats not completely true. Activating the stealth box and then hitting auto build makes the AI add ECM & cloacking devices. Is that it? I mean, please! ECM = stealth? And what is about the "smaller" thing?
Another thing are system ships. System ships can't be put into task forces, thats no big deal I thought, they are stuck in 1 system anyway so no need for that. So I built 20 of those to defend my system. A few turns later I decided to add some state-of-the-art ships to the systems defese force. My old defenders had only beam weapons, so I built 5 ships with missiles only.
Up to that point I got attacked a few times and every time the combat window stated that I had 19 ships. Entering combat showed me 1 tast force on my side, but the biddest tast force is 18 ships. after combat the shows the number of my ships like this 19/19 which means that 19 out of the 19 ships survived the combat. Then I go to the fleet screen and see that I still have 20 ships...
Now, after I created my 5 missile ships I got attacked again(a few turns after they have been built) and again my forces where numbered 19 ships. I entered the view mode and what did I see? no missiles! just 19 of my old ships while the new ones just stayed out of it. Doesn anyone have a solution for this?
I now only build star ships because I can group them myself and I know they'll all show up in combat.
And the last thing I wanna whine about now is the Planet Econ AI
Page 62 says: "If the box is unchecked, the viceroy will let you decide which DEAs are to be built, [...]"
I always uncheck it as soon as the planet is settled, because I specialize my planets for a certain task, but the AI still fills empty zones with DEAs! This is damn annoying. I found a size 10 planet which had 5 plains and 2 broken terrains and 1 mountain which would become at least firtile as soon as terraforming would be complete. So I just placed government and recreation on the remaining slots and wanted to wait for terraforming to be completed. But I didn't have the techs for that yet so I managed my other planets. I came back after some time to see that all of those regions where full of stuff. mostly the AI built industry, but also mines on a mountain region(the planet was classified as poor). Thats not the only time that happened but surely the most annoying. Not only do I have to destroy those buildings (which takes time, at least 1 turn per DEA) but the planet also used money I granted to the planets instead of using it for research, which was supposed to help the new planets!
Is there any way to trick the AI into leaving my planet DEAs alone?
How counter spys work is now known(even though there are still details left to be explained) but I got other things I don't quite understand:
Ships: Page 113 of the manual says
stealth
Stealth is a special option. Stealth ships are smaller than other ships of the same Size and Class, but are harder to detect and target in both Combat and Non-Combat situations.[...]
So, I expected that a ships capacity is reduced when I click that option(for me, being smaller also means less space for stuff) but it doesn't do anything. Well, thats not completely true. Activating the stealth box and then hitting auto build makes the AI add ECM & cloacking devices. Is that it? I mean, please! ECM = stealth? And what is about the "smaller" thing?
Another thing are system ships. System ships can't be put into task forces, thats no big deal I thought, they are stuck in 1 system anyway so no need for that. So I built 20 of those to defend my system. A few turns later I decided to add some state-of-the-art ships to the systems defese force. My old defenders had only beam weapons, so I built 5 ships with missiles only.
Up to that point I got attacked a few times and every time the combat window stated that I had 19 ships. Entering combat showed me 1 tast force on my side, but the biddest tast force is 18 ships. after combat the shows the number of my ships like this 19/19 which means that 19 out of the 19 ships survived the combat. Then I go to the fleet screen and see that I still have 20 ships...
Now, after I created my 5 missile ships I got attacked again(a few turns after they have been built) and again my forces where numbered 19 ships. I entered the view mode and what did I see? no missiles! just 19 of my old ships while the new ones just stayed out of it. Doesn anyone have a solution for this?
I now only build star ships because I can group them myself and I know they'll all show up in combat.
And the last thing I wanna whine about now is the Planet Econ AI
Page 62 says: "If the box is unchecked, the viceroy will let you decide which DEAs are to be built, [...]"
I always uncheck it as soon as the planet is settled, because I specialize my planets for a certain task, but the AI still fills empty zones with DEAs! This is damn annoying. I found a size 10 planet which had 5 plains and 2 broken terrains and 1 mountain which would become at least firtile as soon as terraforming would be complete. So I just placed government and recreation on the remaining slots and wanted to wait for terraforming to be completed. But I didn't have the techs for that yet so I managed my other planets. I came back after some time to see that all of those regions where full of stuff. mostly the AI built industry, but also mines on a mountain region(the planet was classified as poor). Thats not the only time that happened but surely the most annoying. Not only do I have to destroy those buildings (which takes time, at least 1 turn per DEA) but the planet also used money I granted to the planets instead of using it for research, which was supposed to help the new planets!
Is there any way to trick the AI into leaving my planet DEAs alone?