Discussion in 'Civ6 - General Discussions' started by Eagle Pursuit, Dec 18, 2018.
Too much government! Too many regulations! We need to cut taxes!
Everybody talking about the GDR
And I'm here overjoyed that the Nazca lines are now an improvement, as someone who's been building Colossal Heads everywhere he could from day 1
(... but I'll also build some GDR for sure)
Oh I can't wait to see the Moai and Nazca lines! I want to build them both in the same city as a Colossal head and Chemamull so I can tea party with all four! (I hope the Nazcar lines are some sort of face or animal or something you could have tea with)
Spoiler Images of my obsession with Moai and Colossal heads... :
LATE EDIT: I should of included the links to the artist's original posts: http://www.furaffinity.net/view/21800444/ (Civ5 Moai) and http://www.furaffinity.net/view/21800459/ (Civ6 Colossal heads)
Well, according to what they said during the stream they actually did this research and had already an concept for the near-future units but then someone had the glorious idea to scratch all that in favor of the GDR.
Sounds like you are just singling out one thing that irks you for defying your so-called "laws of physics" but ignoring the thousands of others in the game.
The GDR is just a dynamic icon representing the tech of the age brought to bear on that hex and its surrounds.
Just like an archer is not a single human standing in a hex and shooting arrows for 10 years.
Did we see the Nazca lines in game?
Why not just trade with your allies that you have been able to keep since you have been so friendly. Or you can win using your diplomatic favor you have built up.
That said nice guys finish last, and I think the game should require some balance of science/military/diplomacy to win consistently at the higher levels instead of just saying I want to build 4 cities and turtle every game in spite of the setup you have been given.
I FORGOT ABOUT THE MOAI BLESS YOU YOU BEAUTIFUL ANGEL
Also believe it or not I was actually thinking of the second comic and of how much I related to it lol
I see a new science bug top line builder v. bottom line warmonger rivalry!
Edit: Just realized uranium is revealed @ combined arms. They should make a 2nd reveal @ robotics for the top line GDR'ers.
I do hope the Nazca lines will produce different shapes each time you build one! Hummingbird! Whale! Et cetera!
And the Maori delegation gifts are indeed huhu grubs (beetle larvae), cloak (korowai) and... paua (delicious), I think.
Edit: I misread pounamu into paua. It greenstone/jade, rather than shellfish.
This may be one reason for the reported increase in defensive values to City Walls.
Is there room in the industrial or other district 4th tier buildings for an aluminum recycling as was in Civ V? Just thinking if there might be buildings to supplement resource scarcity (oil synthesising plant also comes to mind).
I dislike GDRs too, but have to say this one looks to be keen enough to be worth giving a shot.
I would've been irritated about the GDR returning if they hadn't made it so darn cool and we weren't getting the future era anyway.
Citation please so I can enjoy more of the artist's work...
It is his own work afaik:
He probably has a better link for it...
I was worried that the future era would get too crazy with new units but if they are just adding a Giant Death Robot with new upgrades is that basically going to be the only endgame unit I guess?
Though a flying gunship would be cool too.
Well, it is shellfish so it goes off fast, tases ok (a little rubbery) and sort f meaty...but very pretty shells. In essence Abalone.
Crap in comparison to trading jade and feathers.
I really liked the look of the flood defences Hungary had. Having them built in the city centre but displayed on the map seems good to me. The projects to change types of power plant and to recommission your elderly nuclear power plants look like good game mechanics. The question left for me is how worthwhile power will be and how balanced are the resource requirements for power and units but I'd guess thats something they are still tweaking.
In vanilla, oil was super rare on the map, but somewhat common off shore (even with abundant resources on). Now in current expansion it is hardly any better. I can count on two hands the amount of games recently I have had without oil.
It really makes you wonder if Firaxis devs are staunch believers in "peak oil" myth or think that oil is scarce on Earth. I don't care about their political or social beliefs, but it really affects the way I play the game when oil is too rare on the map. It usually makes me warmonger like crazy, even if I was not planning to do so.
Coal is better but on occasion I have had games with none around for large areas.
None of these things are rare in reality and I hate having to play on abundant most games. Civ5 was better than this and it really is very annoying to have to go warmongering mid game just to grab a resource to keep others off you. If even basic infantry units need this stuff this is tough. The AI will not trade this stuff unless they have 2 or 3 copies of it. Sometimes they still refuse to trade oil and uranium.
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