As I playtested the Inca and suggested a couple of victory conditions, it seems to be fair that I add some reflections on the changes made in this version.
- I won with the newly implemented tiles with roads win condition on my second attempt. As can be seen from the screenshot, the point per tile is way to high. I would also suggest that a tiered points per turn on the 10 = 1p/t, ..., 50 = 5p/t scheme I suggested in my previous post would feel more like a race against time, than a flat point per tile. I guess there would be an equilibrium somewhere, but beeing level with arabia after 30 turns seems to easy.
- On the other condition, I don't seem to get any points, and I don't know how it is implemented?
Some other observations, I played on king:
- AI seem to prioritize science way harder than earlier versions. I got multiple notifications on civs reaching industrial while in the early 1500s. I would be surprised by that on immortal, so it seems a little overtuned on king difficulty.
- The change of Quitu (to a civil war faction?) is a great change, which delay conquest by ~15 turns and demands a larger military build up. delaying the player.
- Arabia consistently arrive early in the new world, and does not seem hindered by many cities and tech.
- The arabian conquistadors arrived delayed by 200 years in my first attempt, and on the wrong side of the andees. This spawn seemed to be triggered by english conquistador triggering the previous one. The spawn sone should probably be changed, or Cuscu could be accessible to the inside of the amozonas. The inside part of the jungle is completely closed out by marshes, so it is not a possible way for expansion before late anyway.
- No conquistadors arrived in my second attempt, even though I gave away embassies so that they could see my territory. Even when Spain started sending missionaries and settled Cartagena did anything spawn.
- compared to v99, v101 seemed to have faster turns, so the playtest went faster than last time.
some screenshots to show some interesting details:
VP points a couple of turns before victory was granted. I end up having the victory triggered around 1040 points on most victories, is that intended?
the stability page seems bugged.
first attempt, all these english units spawned on conquistadord disembark, which also prompted the arbaian expedition as well, but on the wrong side of the andees.
Many pirate admirals on spawn in the second attempt, must be a pirate conclave or something.
- I won with the newly implemented tiles with roads win condition on my second attempt. As can be seen from the screenshot, the point per tile is way to high. I would also suggest that a tiered points per turn on the 10 = 1p/t, ..., 50 = 5p/t scheme I suggested in my previous post would feel more like a race against time, than a flat point per tile. I guess there would be an equilibrium somewhere, but beeing level with arabia after 30 turns seems to easy.
- On the other condition, I don't seem to get any points, and I don't know how it is implemented?
Some other observations, I played on king:
- AI seem to prioritize science way harder than earlier versions. I got multiple notifications on civs reaching industrial while in the early 1500s. I would be surprised by that on immortal, so it seems a little overtuned on king difficulty.
- The change of Quitu (to a civil war faction?) is a great change, which delay conquest by ~15 turns and demands a larger military build up. delaying the player.
- Arabia consistently arrive early in the new world, and does not seem hindered by many cities and tech.
- The arabian conquistadors arrived delayed by 200 years in my first attempt, and on the wrong side of the andees. This spawn seemed to be triggered by english conquistador triggering the previous one. The spawn sone should probably be changed, or Cuscu could be accessible to the inside of the amozonas. The inside part of the jungle is completely closed out by marshes, so it is not a possible way for expansion before late anyway.
- No conquistadors arrived in my second attempt, even though I gave away embassies so that they could see my territory. Even when Spain started sending missionaries and settled Cartagena did anything spawn.
- compared to v99, v101 seemed to have faster turns, so the playtest went faster than last time.
some screenshots to show some interesting details:
VP points a couple of turns before victory was granted. I end up having the victory triggered around 1040 points on most victories, is that intended?
the stability page seems bugged.
first attempt, all these english units spawned on conquistadord disembark, which also prompted the arbaian expedition as well, but on the wrong side of the andees.
Many pirate admirals on spawn in the second attempt, must be a pirate conclave or something.