Incan Rush

iamdanthemansta

Edward of Woodstock
Joined
Oct 27, 2005
Messages
249
Location
Changzhou, China
When you play as the Icans do you feel that you must attack someone in the very very early game so as not to wast your UU?
 
That at least what I do if I play the incas - just build hordes of their early UU and then try to conquer the capital of the next civ before they have bronze working ....
 
The only time I played the Incas I was stuck in a parcel of land blocked off from the rest o the continent by mountains! There goes the Quechua rush.. lol
 
Definitely do. Last time i played Inca, i won a domination victory before 1 AD!
 
i wont say so. Trying to make so can ruin you badly. First is because even with a 100% bonus you have a hard time beating archers fortified. Second is that you have no advantage fighting other warriors. and third is that so many troops so early in enemy territory make a big deficit.

War yes, maybe steal one under defended city or capure, if you reach it a worker, but that´s it.
 
Well you're aggressive, so you can get two-promotion units right off the bat. Shock/Cover and maybe some Medic I on all your units should be huge.
 
I'm not a rush fan and I certainly don't rush with Inca.

I rather play Inca for the agg/fin traits.

UUs are far less dominating than in Civ3. I don't mind losing a UU it if I don't rush.

Good tactic anyway.
 
The UU isn't wasted even if you play defensively. Quechuas are great defenders until barbarians start getting Axemen, making them cheap defenders that requires no tech. When other civs research archery and train (comparatively) expensive archers, you can concentrate on religion or worker techs and get a head start.

I can't say I agree with Napo though, they are darn domination in CIV.
 
It's fine playing the Incas without using the Quecha rush. Aggressive and Financial are two good traits on their own and they start with Mysticism, so it's easier to get an early religion going.

The UU is just another tool that you are able to use for a civ. The Incas have a UU that makes an early rush more successful, but they can be played well without it. Similarly, the Germans have a UU that makes later war more successful, but they can be played for a cultural win where you never get to Panzers. Personally, if I were going to be playing for a victory condition that didn't use all the tools available to a civ, I'd choose another civ to try and go for that condition, but that's not necessarily a universal strategy for everyone.
 
In my current game, I built 5-6 cities all game. The rest came in conquest. A quechue rush is great, but they are not immediately obsolete. Archers defend cities for quite a while, until the longbowmen are developed, and even then, it takes some time to replace their archers.

After the early rush, cities are usually defended with an axeman or spearman and some archers. The melee units always seem to defend first. I have found it extremely effective in the mid-early game to attack with 1-2 axemen, some quechua.

Once archers are gone, quechua are useless. I kept them around, defending my core cities with a few as medics and upgraded them into a swarm of riflemen with city raider III.
 
Id go that route only agianst AI and only if I am sure I will get their worker because while you build military you not makign a worker and that leaves you way behind. But then agian with AI there really isnt such thing as behind :/
 
I *always* quecha rush. I don't build a worker or anything. I build quechas until I've found and taken the closest enemy capitol.

I usually don't play as Inca nowadays because it feels like cheating. You start the game with a unit that can storm a capitol and take it, giving you two excellent cities right out the gate. While you do this, you get to found a religion. THEN you're able to go into super land-grab mode and colonize two-civ's worth of land. AND you can afford it because you're financial.

Incas have four huge advantages at the start. If you make use of them all, the game is almost too easy at Prince level. I'm too cowardly to use them at monarch, plus I still have a lot to learn as I get smoked frequently when I use some of the other civs.

In summary: Spam quecha, nothing else. Kill city. Use that city's worker to chop your own. Found religion. Spam cottages and settlers. Spread religion. Win.
 
for those of you who use this strategy, how many cities do you build before you start rushing quechas?
 
mjsbx said:
for those of you who use this strategy, how many cities do you build before you start rushing quechas?

If an opponent is colse enough - none. Why build an other city when you can conquer it ... :D

( + if you hit him early enough he won't have axemen or someting like this )

After the early rush, cities are usually defended with an axeman or spearman and some archers. The melee units always seem to defend first. I have found it extremely effective in the mid-early game to attack with 1-2 axemen, some quechua.

That worked for you ? I Tried the same and my axemen attacked their archers, and then my Quechuas had to deal with his axemen - bad deal for me ...
 
for those of you who use this strategy, how many cities do you build before you start rushing quechas?

None. None at all.

The thing with quechas is the longer you wait the less powerful they are. If you take time to build a worker, a barracks, whatever, that is less time before your quechas are obsolete.

When you settle your capitol, use the alt key to infinitely build quechas. Do not stop building them until you have conquered an enemy capitol. At this point your city will be able to quickly build a worker because it will have 4 or 5 population. You will also have several quechas left over. Ironically these are still very useful. Even if you do *nothing* else with them, they're "insurance." Having a big army like that will keep jerks like Monty from messing with you. Sometimes another civ will settle a city close to you and have one archer guarding it. When it hits 2 pop, take the city and then turtle down for a peace treaty. Other uses are "kidnapping" other civ's workers, escorting your settlers, and guarding your own workers so they can chop outside your fat cross.
 
Ican have become my favorite race. I don't usually bother rushing though ... too busy expanding and building up. UUs just don't appeal to me; sure they're often powerful, but it's the other advantages of Ican that are interesting.

Aggressive; free promotion and half cost barracks. Financial, +1 gold with 2 or more. Easy to reach a religion on start (usually can snag 2 out of 3 from Bud/Hind/Jud); and those come early enough to double up the holy city on your capital.

Playing on Epic (which feels more like the Civ I'm used to, "normal" speed feels way too short turn-wise), hit modern military era (tanks / planes) around 1300-1700ad with 10-15 cities fully or almost-fully upgraded. Take 20turns to crank a force of tanks and bombers, and start punching out obnoxious neighbors.

Incans are fun. Sure you can early rush, but then you miss all the map development. Builders ftw I guess.
 
DavesWorld said:
Ican have become my favorite race. I don't usually bother rushing though ... too busy expanding and building up. UUs just don't appeal to me; sure they're often powerful, but it's the other advantages of Ican that are interesting.

I've taken to playing conquest/culture games. I rush quechua early get a capital and, if I run out of enemies early in the game, I switch to culture. Financial is a must for cultural win (IMO), and aggressive gives riflemen a combat I promo that puts it nearly on par with Redcoats.
 
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