FaceUnderMask
Warlord
TL; DR:
Increase grower specialist yield to +4![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
Why it makes sense from the balance point of view?
Why +4
is a good number?
Why it would make sense logically?
Way back in medieval times the majority of people were farmers. Nowadays with development of technologies the amount of people busy in farming was drastically reduced, and still falling. From that point grower specialists doesn't make sense - because they basically feed only themselves right now - that's even worse than it was in medieval, and we're talking about SciFi there.
Discussion is welcomed.
Edit:
Related specialists suggestions:
Specialist upgrades from wonders
Quests from specialists
General discussion on specialists
Increase grower specialist yield to +4
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
Why it makes sense from the balance point of view?
- As they are now, they only worth 1 citizen base bonus, which is +1
and +1
. Science specialist worth +3
, and trader specialist worth +2
, which makes growers worst specialist.
- They are basically worth as much as unimproved grassland. It doesn't seem fair that a specialist that require technology and building investment worth as much as unimproved generic tile.
- The only use for them is growing your bad cities while tile improvements are still being built.
Why +4
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
- It is the same as grassland/riverdesert farms with ectopod.
- It is the same as grassland/riverdesert purity farms without ectopod.
- It is the same as grassland/riverdesert biowells.
- If growers were given a yield of +4, they will have a tech-parity with other options, because first 4 growers are obtained with Organics, which is as expensive as Bionics (Mass digester), and other 3 obtained with expensive Social dynamics (civil creche). On a side note - right now Organics is only worth picking if going harmony route, and social dynamics isn't something I pick often at all.
- The main upside of grower specialists will be that they are not terrain-dependant. You can run a small tundra city with them, which is what Mass Digester was originally intended for, I believe.
- The main downside is that they are limited and require quite expensive buildings (255
mass digester, 445
civil creche).
- There's no way they can completely replace other options, but will definitely have their use.
Why it would make sense logically?
Way back in medieval times the majority of people were farmers. Nowadays with development of technologies the amount of people busy in farming was drastically reduced, and still falling. From that point grower specialists doesn't make sense - because they basically feed only themselves right now - that's even worse than it was in medieval, and we're talking about SciFi there.
Discussion is welcomed.
Edit:
Related specialists suggestions:
Specialist upgrades from wonders
Quests from specialists
General discussion on specialists