The higher difficulty you play the more challenging the happiness cap is. At the start of the game ( Ancient through Medieval)
will be more of an issue than
since its cap is usually lower at this point in the game and you are not building
increasing buildings other than Forges. Also ,
is a much lighter penalty than
.
Early game buildings that increase
are as follows :
Monument for Charismatic leaders ( Chm leaders also get +1
per city) something you might want to consider for choosing a leader. Btw , Washington gets both Exp/Chm raising the
and
caps of his cities. Even though America is sort of a bad civ , Washington is a solid leader.
Theaters, Colosseum, Mint ( for the Mali if you have luxury resources on your network).
Byzantines also have the Hippodrome which is really nice if you have horses.
Civics you might want to consider for
are Hereditary Rule and Representation. Running rep is still good even if you don't have a specialist economy.
The
slider also helps with
and is further increased by having buildings like Theaters or some UBs like the Odeon. War Weariness can also put a strain on your
threshold. When going to war I usually turn my
slider to 10% or 0% and increase my
slider as needed especially if I need to whip ( slavery) out some units. If its going to be a prolonged war , police state might not be bad ( available early with Pyramids.)
And like the person above me mentioned. Luxury resources like Gold , Furs , Silver, Silk , etc ( i.e. anything you can build camps and plantations on) also aid in the
struggle. So trade if you have to.
is fairly easy to keep up and you may not even have to build an aqueduct at all. Settling by rivers and forests ( NOT jungles) increase your city's
cap. So keep some forest around if you really need the
Every city should have a Granary which adds an additional +1
to all cities in your network that have access to a land based food resource like cows and wheat. Harbors for coastal cities and a Grocer helps if you really need it. The only civic that really helps out
is environmentalism but you really don't need it by the time its available since the game offers you many options to solve your
problems for good.
And a last bit of advice. Learn to use the
slavery civic. Its incredibly good and attuning yourself to its rewards and penalties will allow you not only to build really fast but also keep your cities free of
and
Just learn to switch between it and Caste System periodically to avoid slave revolts even if you don't use CS for anything in particular. Btw , if you are running Caste System , it has its own way of dealing with cities that get too
or
. I believe most people call its a 'Merchant Recovery' or some variant. Just set all your citizens to Merchant specialists and wait until your city shrinks down to the ideal size while collecting some
along the way. You also don't suffer any slavery penalties this way though
is 0 at this time but that's what the
is to make up for , right?
Remember , staple buildings that
every city should have are Granaries ( for Slavery mainly but the
bonus is very nice too), Libraries, and Forges. Everything else is optional depending on how you want to focus your city.