AltarofScience
The Brain
- Joined
- Oct 12, 2011
- Messages
- 24
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Ever since I first played Majesty and Emperor: Rise of the Middle Kingdom I have been dreaming of a day when AI could do basic tasks and thus remove the incessant clickfest of modern RTS games like Starcraft 2.
I know that a lot of companies, and to be fair players, are obsessed with physical skill and micro based games. Its probably because you can solve strategy for static games outside of the game, whereas execution cannot be outsourced to an online game guide.
Their solution was to just remove strategy, whereas I prefer the system of increasing the game complexity so that you just cannot rely on a small subset of strategies. Interestingly enough, people often cite chess as a game that focuses on depth over complexity, but its still quite complex, even 1000s of hours of studying openings and gambits and such allows you to win by reading a strategy guide on a website.
Many people claim that balance suffers from this though. Who knows. Either way its more of a play space and less of an esport which I approve of.
Well I was separating MOBAs from RTSes. I guess I should have been more clear.
I think that MOBAs are mostly tactics, with a thin strategy layer like lets pick a gank team comp or a push one. I guess tactics are distinct from APM.
The thing about MOBAs is that although they are quite tactical and even have some strategy elements, they only dodge the clickfest problem by focusing on a single controllable unit.
Its pretty hard to have a 500 APM when you only have 1 unit with 4 skills on pretty long cooldowns. Well I mean, you can do it, but the difference between 500 APM and 200 is pretty much nil as far as winning goes.
But I do agree, MOBAs are not really clickfests.