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Increased Bombardment for Industrial and Modern Ships in DG3

Discussion in 'Civ3 - Demo Game II: Polls' started by Shaitan, Apr 23, 2003.

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How much should we increase bombardment strength for Industrial and Modern ships?

  1. +0%

    10 vote(s)
    52.6%
  2. +10%

    0 vote(s)
    0.0%
  3. +20%

    0 vote(s)
    0.0%
  4. +30%

    0 vote(s)
    0.0%
  5. +40%

    0 vote(s)
    0.0%
  6. +50%

    8 vote(s)
    42.1%
  7. +60%

    0 vote(s)
    0.0%
  8. +70%

    0 vote(s)
    0.0%
  9. +80%

    1 vote(s)
    5.3%
  10. +90%

    0 vote(s)
    0.0%
  11. +100%

    0 vote(s)
    0.0%
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  1. Shaitan

    Shaitan der Besucher

    Joined:
    Dec 7, 2001
    Messages:
    6,546
    Location:
    Atlanta, GA
    The preliminary poll for modifications showed a majority approval for modifying an increase in bombard strength for ships in the industrial and modern ages. This poll will determine what increase will be given. This poll will be interpreted by finding the majority cutoff point at the conclusion of the poll. That means if 51% vote for increases of +40% or less we will use +40% as our modification.

    This poll will remain open for a minimum of 24 hours. Note that there is no quorum and no abstain option is provided. The table below shows the bombard values for each unit at each increase level.
    Code:
    [b][i]Unit		+0%     +10%    +20%    +30%    +40%    +50%    +60%    +70%    +80%    +90%    +100%[/i][/b]
    
    Ironclad	4	4	5	5	6	6	6	7	7	8	8
    Destroyer	6	7	7	8	8	9	10	10	11	11	12
    AEGIS Cruiser	4	4	5	5	6	6	6	7	7	8	8
    Battleship	8	9	10	10	11	12	13	14	14	15	16
     
  2. Shaitan

    Shaitan der Besucher

    Joined:
    Dec 7, 2001
    Messages:
    6,546
    Location:
    Atlanta, GA
    I'd rather not tinker with it so I voted +0%.
     
  3. Peri

    Peri Vote early and vote often

    Joined:
    Aug 31, 2002
    Messages:
    3,261
    Keep it as it is.

    No increase.
     
  4. disorganizer

    disorganizer Chieftain

    Joined:
    Mar 30, 2002
    Messages:
    4,233
    no tempering!
    +0%
     
  5. Bootstoots

    Bootstoots Warlord Super Moderator

    Joined:
    Mar 2, 2003
    Messages:
    9,389
    Location:
    Mid-Illinois
    We shouldn't make unnecessary changes. I voted for 0%.
     
  6. Shaitan

    Shaitan der Besucher

    Joined:
    Dec 7, 2001
    Messages:
    6,546
    Location:
    Atlanta, GA
    Same as the other poll. Not a single voice supporting increases but various levels of increases have only one fewer vote than the 0% category.
     
  7. Donovan Zoi

    Donovan Zoi The Return

    Joined:
    Oct 22, 2002
    Messages:
    4,960
    Location:
    Chicago
    Let me join the ranks of the vocal "0%-ers."

    If we are playing this game at monarch, I see no need for us to grant ourselves any further advantages.
     
  8. Peri

    Peri Vote early and vote often

    Joined:
    Aug 31, 2002
    Messages:
    3,261
    You have to laugh at the irony that most people were motivated to vote for 'doing nothing'
     
  9. Shaitan

    Shaitan der Besucher

    Joined:
    Dec 7, 2001
    Messages:
    6,546
    Location:
    Atlanta, GA
    This poll has concluded and the result is +0% modification for ship bombardment strength.

    10 votes +0%

    9 votes +50% or more
     
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