capman
Sea Dog
- Joined
- Apr 14, 2004
- Messages
- 88
This topic has probably been covered several times but I'm too lazy too search.
Anyway reading about "beelining for astronomy" in the strategy guides for the 600AD mod and noticing viking caravels around 1000AD I looked at the tech tree more thoroughly.
I made following changes
Compass requires Paper: well for exploring you need to be able to make maps....
Optics requires Guilds: opticians as a guild ? ;-)
Astronomy requires Engineering: I wanted to see some castles built during the medieval age.
Gunpowder requires Civil Service: french musketeers and absolute monarchy...
I also increased the research cost of Theology to 700. This makes sure that the vikings start to research Civil Service to get their unique unit Beserker.
Besides focusing on aquiring their unique units civilizations should also spread their state religion through missionaries and buildings and convert at least their own cities. The AI does not do that...
The 25% construction bonus with organized religion is otherwise too powerful.
Anyway some ideas for improvement.
Anyway reading about "beelining for astronomy" in the strategy guides for the 600AD mod and noticing viking caravels around 1000AD I looked at the tech tree more thoroughly.
I made following changes
Compass requires Paper: well for exploring you need to be able to make maps....
Optics requires Guilds: opticians as a guild ? ;-)
Astronomy requires Engineering: I wanted to see some castles built during the medieval age.
Gunpowder requires Civil Service: french musketeers and absolute monarchy...
I also increased the research cost of Theology to 700. This makes sure that the vikings start to research Civil Service to get their unique unit Beserker.
Besides focusing on aquiring their unique units civilizations should also spread their state religion through missionaries and buildings and convert at least their own cities. The AI does not do that...
The 25% construction bonus with organized religion is otherwise too powerful.
Anyway some ideas for improvement.