I've been thinking about the long term utility of specialists over the course of the game.
I think specialists are balanced for most of the ealry and mid game. Early on they are usually even stronger than working tiles, but since their slots are fairly limited its rarely overpowered. Conversely, by the late game they are usually only interesting for GPP, but then you probably have already spawned a couple of them so the required GPP for the next great person is also very high.
So I think there should be ways for specialists to get better over the course of the game! Improvements get upgrades too after all.
For example, let's look at the scientist (+3 research +3 GPP). I think it would not be unfair at all to have late game scientists with +5 research +5 GPP. Obviously, settled great people would scale accordingly.
Where would the upgrades come from?
Technologies
Would be consistent with how improvements are upgraded. Right now, the rule is that every improvement has one tech that improves one of its yields. I could even imagine two for specialists, depending on how late the second upgrade comes.
Culture Levels
What I like about this is that it a) gives culture more purpose and b) reinforces the idea that focusing on culture is related to building tall, which is also associated with specialist economy. Unlike tech upgrades, it would also allow for dedicated specialist cities, and add more decisions to settling great people etc.
Buildings
This is sort of the same as techs but with the added ability to specialise cities.
I don't want to implement all of these since they each would require DLL changes, but I could envision a combination of two. In the scientist example above I could see +1 research coming from a tech and +1 research and +2 GPP each coming from different culture levels.
Discuss.
I think specialists are balanced for most of the ealry and mid game. Early on they are usually even stronger than working tiles, but since their slots are fairly limited its rarely overpowered. Conversely, by the late game they are usually only interesting for GPP, but then you probably have already spawned a couple of them so the required GPP for the next great person is also very high.
So I think there should be ways for specialists to get better over the course of the game! Improvements get upgrades too after all.
For example, let's look at the scientist (+3 research +3 GPP). I think it would not be unfair at all to have late game scientists with +5 research +5 GPP. Obviously, settled great people would scale accordingly.
Where would the upgrades come from?
Technologies
Would be consistent with how improvements are upgraded. Right now, the rule is that every improvement has one tech that improves one of its yields. I could even imagine two for specialists, depending on how late the second upgrade comes.
Culture Levels
What I like about this is that it a) gives culture more purpose and b) reinforces the idea that focusing on culture is related to building tall, which is also associated with specialist economy. Unlike tech upgrades, it would also allow for dedicated specialist cities, and add more decisions to settling great people etc.
Buildings
This is sort of the same as techs but with the added ability to specialise cities.
I don't want to implement all of these since they each would require DLL changes, but I could envision a combination of two. In the scientist example above I could see +1 research coming from a tech and +1 research and +2 GPP each coming from different culture levels.
Discuss.