Herostratus
Grim Harbinger of Things to Come
- Joined
- Jul 24, 2009
- Messages
- 116
Hello all... long-time Civ2ToT modder here.
I've been reflecting on the strengths and weaknesses of Civ2 and it seems to me that the sequels (esp. Civ4) did a much better job of making resources realistic in their significance. In Civ2, resources are more like "bonuses," not necessities.
Maybe this is just because I've been playing Settlers of Catan lately
but I've been trying to brainstorm ways to mod Civ2 to increase the significance of resources. Obviously, what's key here is making sure the A.I. will comply!
Any advice from veteran scenario-makers, etc.?
I've been reflecting on the strengths and weaknesses of Civ2 and it seems to me that the sequels (esp. Civ4) did a much better job of making resources realistic in their significance. In Civ2, resources are more like "bonuses," not necessities.
Maybe this is just because I've been playing Settlers of Catan lately

Any advice from veteran scenario-makers, etc.?