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India Total Peaceful Photojournal

Discussion in 'Playthroughs and Photojournals' started by Minh Le, Oct 31, 2018.

  1. Minh Le

    Minh Le Chieftain

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    Hello guys, here is another part of the photojournal.
    Continues from the last part, Im still trying to get my settler out and my cities up ASAP. The sooner my cites is settled the sooner I get benefit from them. China is currently the Tech and Culture leader (not too surprise). Im almost last in everything, just higher than one unmet civ, almost everyone have advanced to classical while im still in Ancien Era. Im about 7 techs behind and 3 policies behind compare to China, but its ok. Good thing is China is not my directly neighbour.
    Spoiler Agra found :
    Agra is founded and I buy those flood plain immediately. Farms on flood plain are very good for India, they give tons of food and an extra hammer thanks to the UB. 46.jpg

    Spoiler Calcutta :
    I use the settler in Mumbai to settle Calcutta. With these cities, Ive secured my land from AI expansion, so I can delay my last 2 settlers a bit to build a barrack in Delhi and Mumbai. With Goddess of protection, barrack give very good yield, 1 Science, 2 Faith and 1 Culture. Im in negative happiness now but Its ok. Build order in all of my cities are: Monument, Shrine, Walls/Barrack/Well. 51.jpg

    Spoiler Someone is pissed :
    Haha I wonder why :lol:. 56.jpg

    Spoiler Polynessia being serious :
    Okay I know what it means. I buy a chariot archer In Agra. 59.jpg

    Spoiler Pissed neighbour :
    A little unexpected, I dont think Korea would declare war on the same turn. Its getting interesting. 60.jpg 62.jpg

    Spoiler I still have friend :
    Its really handy, I can sell my resources for flat gold when in need. 61.jpg

    Spoiler A tip for denfending :

    As you can see, the terrain plays a big part in my defensive ability. The red line is where enemies troops have their movement hindered, while the blue line is where I willl deploy my archers and chariots, skirmishers to shot down any invader. No more than 1 unit can touch my city in one turn.
    Another tip for defending is BE MERCY, DONT KILL the enemies. I just learnt that fact recently and it works like a charm. Difficult terrain mean the enemy will have a hard time retreat wounded troops and send in fresh ones. So you have time to heal up, and it also prevent war weariness to go up. Kill them if you plan a counter attack. If not, dont kill.
    I can hold 2 fronts with only one archer and one chariot each. My city still building settler, after that Im gonna spam workers. I build worker because I have discount in hammer to make them, and buy units to defend with gold.
    63.jpg 64.jpg

    Spoiler Lahore :
    Lahore founded, I spend gold to buy the wonder immediately. 69.jpg

    I can only upload 10 pictures in one post, so I will make a stop here. Hope you guys enjoy it. I will update later.
     
    charliebucket, tu_79, ElliotS and 3 others like this.
  2. YukiN

    YukiN Chieftain

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    Doesn't killing force the AI to peace faster though? They have less units and it bumps your warscore.
     
  3. Minh Le

    Minh Le Chieftain

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    It does, but it will make defending much harder and sometime AI is very sturborn, they will not accept peace even my war score is high.
    My goal is to minimize losses and when the war dragging long enough, the AI will accept peace.
     
    YukiN likes this.
  4. YukiN

    YukiN Chieftain

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    While you get war weariness, the AI gets double, so I don't really find the WW argument convincing, as overall you are still advantaged by killing on the WW side.

    With regards to ending war, I believe the AI values "which cities are threatened" very highly for ending war, so things like how many of your cities have enemy units close by and/or are damaged and vice versa. If you can sneak in your recon unit for pillages they evaluate themselves as being much more threatened and more willing to end war. Your initial pathfinder should be promoted enough to get away with it.
     
  5. John.B.C

    John.B.C Chieftain

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    I love how you draw (red and blue lines etc.) to explain your thinking. Overall a very informative playthrough indeed. Also you walk us through the game in a quite slow pace, not jumping eras apart and that is much appreciated. This gives me a sense of "story building" and increasing excitement about how this is going to end!?
     
    charliebucket, Bromar1 and Minh Le like this.
  6. Owlbebach

    Owlbebach Warlord

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    I second this, it is a great thing to use. Even when attacking sometimes, for example when you need to grind through endless enemy units. Wounded enemy units can't attack but they occupy tiles! Tiles are limited resource that you and enemy use to get a better position!
     
  7. Grassland Farm

    Grassland Farm Chieftain

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    Really good stuff. You're making heaps of gold with such a rapid expansion, I'm at a loss!
     
    Minh Le likes this.
  8. YukiN

    YukiN Chieftain

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    The lux tiles really help, as does clearing barb camps (he settled on one). Getting an archer to clear barbs also pays for itself very quickly.
     
  9. BiteInTheMark

    BiteInTheMark Chieftain

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    I dont think its such a good idea to squeeze that amount of cities into that small area. A nation which excells at food generation and with it population will have nothing to work very fast, if your cities have only 15-20 tiles to work.
    Especially calcutta will have only around 12 land tiles to work. And without imperialismn, ocean tiles are awful in comparison to improved land tiles.
     
  10. Owlbebach

    Owlbebach Warlord

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    He has more than enough for sure. Even in 40-pop city you won't work more than 20 land tiles
     
  11. Minh Le

    Minh Le Chieftain

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    If I settle too far, AI will sneak some cities in my land and that really bad.
     
  12. BiteInTheMark

    BiteInTheMark Chieftain

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    I noticed 4 tiles distance between 2 cities is very comfortable, for India 5 tiles is good, and sometimes I do even 6 tiles, if the next city has a lot of coastal tiles.
    I really would like to play your game and try it with my strategy, getting some comparable views on it. Do you use VP only?
     
    swapoer likes this.
  13. Minh Le

    Minh Le Chieftain

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    Yes I use VP only, unfortunately, I dont have the turn 0 autosave anymore because I started some other games. I guess I have a save at around turn 150, do you want that?
     
  14. BiteInTheMark

    BiteInTheMark Chieftain

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    No, thanks, I would have picked tradition and settled my cities completly different than yours. Ive recently started another india game, also on a frontier map but on standard speed and emperor. I will be able to settle 9 good city spots, thanks to a 1 city authority rome. :)
     
    Minh Le likes this.
  15. crdvis16

    crdvis16 Chieftain

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    Wide can be good for tourism too. I just won my wide Polynesia tourism game last night going progress because every city I settled had lots a strong Maoi tiles that got converted to tourism and helped me get to the required 2 tier3 policies. Sacred sites can also help a wide empire maintain a net positive tourism flow for new cities.

    Overall this discussion has helped improve my understanding of wide- it certainly seems like more cities are almost always better as long as those cities aren't garbage locations and can hit the pretty small culture/ science thresholds relatively quickly.
     
  16. yogiebere

    yogiebere Civilization City Planner

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    Yeah I'm always inclined to go for very little overlap, at most like 3-4 tiles overlap between any given 2 cities. Is it better to get say 6 spread out cities or 8 clustered cities when going tall? When going wide?

    I suppose even if you only have your inner 2 rings (6x3=18 tiles to work) that's probably plenty until modern era.
     
  17. YukiN

    YukiN Chieftain

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    4 to 5 spacing is perfectly fine for any sort of play. I don't think overlap is a big deal. You get so much more yields from the city centre and buildings. You get faster growth from smaller cities. Specialist slots being good also means you don't really have tile shortages unless cities are REALLY close together.

    I usually like 5 tiles for the village spacing and will sometimes build roads a little off to get the extra yields. Villagea get 2 yield from roads and 4 from railroads. Road costs are 1 early and 2 as railroads. Building an extra road section for a village is totally worth it.
     
    vyyt, glider1 and BiteInTheMark like this.
  18. tu_79

    tu_79 Warlord

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    You guys are not factoring what you are giving away by settling a new city:
    Base city is not building other useful stuff or growing for a few turns.
    New founded cities are dragging down the empire the turns they need to make up for the increased cost. This is, new techs and policies are taking longer to discover, thus their bonuses are delayed. We call this overexpansion for a reason.

    And also the tactical reasons. A wider empire is going to fight more often due to border conflicts. Fighting more requires a higher investment in military. Gold and hammers that don't go to the economy.
     
  19. crdvis16

    crdvis16 Chieftain

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    True- there is definitely an opportunity cost to building settlers and a strategic/diplomatic consideration for how much land to claim. Those things are even tougher to model or quantify and are probably left more to player experience/feeling.
     
  20. Minh Le

    Minh Le Chieftain

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    That exactly why Im making settler now, when my capital only has a monument and a shrine and 4 pops. The sooner I get my cities ready, the sooner they get me benefit. Ofc now Im lagging behind, but thats ok because Im gonna catch up fast.
    In my experience, no addition city can drag you down if its good enough. I once play a China game with 58 cities annexed, a Rome game with over 40 cities. Land is actually is the most important resource in the game, dont underestimate land, and its limited so you will run out of good places if you delay your settler.
     
    Mauro Mezzina, vyyt and Owlbebach like this.

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