UA-Food buildings add 1 Population when constructed (possible 6 on a coastal city)
I think we have more fun ways to deal with this. My suggestion would be something like "add X food and faith to a city every time it grows" where x is the pop it grows to. If this is too weak a small "food-save"(like an aqueduct but maybe just 5%) could be added aswell. This would give the effect of indian cities growing faster but would also support their religious focus which is thematic imo.
Unique Building: Indus Sanitation - +3 happiness on aqueduct
No idea of the idea behind this building, but it probably needs to be adjusted to CPP-happiniess-values maybe 1 global happiness -1 poverty and illiteracy?
Unique Building: Vedi - Shrine provides instant faith
Never been a huge fan of the instant-reward buildings in CEP, I'm fine with a shrine-replacement but I'd rather see some bonuses on the building rather than giving instant rewards for compleating it.
I think we have more fun ways to deal with this. My suggestion would be something like "add X food and faith to a city every time it grows" where x is the pop it grows to. If this is too weak a small "food-save"(like an aqueduct but maybe just 5%) could be added aswell. This would give the effect of indian cities growing faster but would also support their religious focus which is thematic imo.
Unique Building: Indus Sanitation - +3 happiness on aqueduct
No idea of the idea behind this building, but it probably needs to be adjusted to CPP-happiniess-values maybe 1 global happiness -1 poverty and illiteracy?
Unique Building: Vedi - Shrine provides instant faith
Never been a huge fan of the instant-reward buildings in CEP, I'm fine with a shrine-replacement but I'd rather see some bonuses on the building rather than giving instant rewards for compleating it.