Gee, wasn't this exactly what I said months ago?
Yes, probably. But it needs more players for it to be noticed. My experience with India was awful. Perhaps in the late game, her extra food can make India stand among the top civs... if she survives. But the whole religious game is ruined.
I can't remember if I proposed this before, but India would be more realistic, and probably fun, if she is designed for syncretism. Renouncing all founder beliefs, and just letting the UA grant extra bonuses for each religion/pantheon in the empire, in addition to no religious unhappiness. Missionaries would be needed if the player wishes to maxim that bonus.
UA (Syncretism): India cannot found a religion. Get +1 happiness (+something else) in every city for each religion/pantheon followed in that city. Erosion from spreading and heresy unhappiness are halved. Spreading to owned cities grants faith and GAP.
The idea is that India gets her pantheon like all others, and can produce missionaries again. She can get her founding religion only by usurping another. After India gets her pantheon, she will be converted by foreign religions in some cities, but followers of her founding pantheon will remain. Once some cities become religious, India can send missionaries and, after the founder enhances his religion, inquisitors. The player will try to let some other religions spread into the empire, blocking here and helping to spread there. The faith from spreading helps India to abuse missionaries and change religious majorities, useful for example when trying to get more faith buildings, or after an usurpation. Halved erosion and heresy helps to keep more different beliefs in each city.
India can play tall, for the extra food into specialists, or can play wide and aggressive thanks to the extra happiness, while saving faith points for Great People. The backside is that she can't choose which religions are going to be spread into her and that the starting pantheon is to be lost.