It might be fair on gunpowder?The problem isn’t moving naga forward, it’s moving naga forward to Chemistry, a supremely rushable tech
I read "siege, melee, and mounted ranged" as "Naga-Mala, Naga-Mala, and Naga-Mala". I won't be building any other units, I assure you (you have a point though because you can upgrade existing swordsmen and trebuchets).With gunpowder, India has 1 tech with siege, melee, and mounted ranged units. It’s everything a civ needs for a Renaissance conquest on a single tech. Bad idea
A unique missionary would actually be a pretty cool idea for India, though I'm thinking this is mod-mod territory.Another idea out of the blue:
The Naga Malla becomes a normal unit, which can be trained with the help of ivory, like the war elephant in the earlier stages.
And India gets something else, maybe a unique missionary which don't spread religion but do something other stuff?
Just an idea.
The Naga already doesn't have promotions on upgrade, so I need it to be on Gunpowder or Chemistry because I'm not going to be rushing Metallurgy. I think a simple RCS nerf would do the trick, otherwise moving it to Gunpowder which isn't as easy to beeline would be a good move.The question is, are we trying to weaken the Naga or change its function?
If its the former, again I would just put it back into the normal tech spot. Then its a very strong cruissiar, but no longer has the "nothing can stop this thing" impact.
If you want to change its function, well realistically considering how passive India is "supposed" to play, they really should have a UI instead of a UU. Like a unique fort (red fort light) type. Personally I'm in favor of just the tech change to keep it simple.
The CS need a nerf too. Any melee attack have to face the feared elephant promoton too, effectivly rise the CS of the Naga Malla to a value of 33.3 (instead the 23 of the cuirassier). Not even the german Panzer has such a CS increase.The Naga already doesn't have promotions on upgrade, so I need it to be on Gunpowder or Chemistry because I'm not going to be rushing Metallurgy. I think a simple RCS nerf would do the trick, otherwise moving it to Gunpowder which isn't as easy to beeline would be a good move.
A unique Holy Site would fit thematically and by gameplay.If you want to change its function, well realistically considering how passive India is "supposed" to play, they really should have a UI instead of a UU.
With gunpowder, India has 1 tech with siege, melee, and mounted ranged units. It’s everything a civ needs for a Renaissance conquest on a single tech. Bad idea
warmonger civ whose UU actually uses a gun. Different rules. Also, just another argument not to use that tech: there’s another unit that is already moved from metallurgy to gunpowder.Laughs in Ottomans.
Ive checked it, and the cost increase between each prophet increases each time by 300.Bite,
How much faith does your 15th holy site cost?
I'm ready to end this back and forth as you keep moving the goal posts, but I'm extremely skeptical that holy sites are worth spending that much faith on.The natural cost for the 17th prophet (2 for found and enhance) is 41600, so with the reductions of UA and Prophecy, you would need 20280.
Idea:
Can the great prophet AI evaluate how long would it take to religious pressure to convert a city to decide if it is worth spreading?
That would help India most, but it is useful for all of them.