I've seen a lot of discussion about crises and their implementation; how impactful they really are, how realistic/unrealistic they are, etc. As I've understood it, players that play with crises on and the developers think the following:
Crises should be a consequence of your civilization's growth and thus should be a reflection of its progress in the current age.
So to achieve this, it might be better to have a crisis form in response to a civilization completing a Legacy Path rather than just being a factor of age progression and then have that crisis target only that civilization. This crisis would intensify when other civilizations complete legacy paths and start their own crises or when age progress happens like usual thus making the current leader be hit the hardest by their own crisis. Rather than being one large worldwide event, crises would be very individualized but still affect everyone at the end of the age. Crises could even have a chance to be unique to legacy path completions or even unique to civilizations/leaders which could make for really interesting multiple playthroughs. Just like with a lot of Civilization 7's mechanics, I think there is a lot of room to develop it further than its current implementation.
Crises should be a consequence of your civilization's growth and thus should be a reflection of its progress in the current age.
So to achieve this, it might be better to have a crisis form in response to a civilization completing a Legacy Path rather than just being a factor of age progression and then have that crisis target only that civilization. This crisis would intensify when other civilizations complete legacy paths and start their own crises or when age progress happens like usual thus making the current leader be hit the hardest by their own crisis. Rather than being one large worldwide event, crises would be very individualized but still affect everyone at the end of the age. Crises could even have a chance to be unique to legacy path completions or even unique to civilizations/leaders which could make for really interesting multiple playthroughs. Just like with a lot of Civilization 7's mechanics, I think there is a lot of room to develop it further than its current implementation.