OK, so I'm going to try to work really hard at getting a playable version of this out sometime this summer. Many things won't be available, such as some wonders (still to be decided), and the unit lines will be generic (which is bad news for the public and underground, who'll have to wait until later). However, I'll try to get the feeling out. Also, the pedia descriptions (that's not the effects, which I always do) will wait until a later date as well (especially for the civilizations - when other people play it, I want to notice any trends on who tends to go to war with who, and put these rivalries in the pedia)
So, here's what I've got to do to get the scenario out, and how much progress I've made:
100% - The Map - I'm pretty happy with what I've got for the map at the moment. Getting it out for testing is the only thing which can really determine if it's the right size.
100% - Resources - I'm pretty happy with the resources. This is another thing which will really just require testing.
100% - Governments - The same as above, really.
100% - Civilizations - I'm more than happy with the civilizations, really. I don't think they need changing at all!
100% - The initial "generic" units - I'm pretty satisfied with what I've done here, although there are a fair few fillers.
100% - The pre-placed wonders - And they're done!
100% - Script and Labels - I'm pretty sure they're now done too!
90% - Techs - For now, the techs themselves will suffice. What I need to do, though, is draw some arrows on the tech tree (although I won't do anything too fancy - at some point in the very distant future, I'll try to give the mod its own interface)
80% - The city improvements - I've done a few of the buildings' improvement lines, but most resources need their own lines.
0% - A reworking of the game concepts part of the pedia - I'll do this when I've finished everything else on this list, just in case I get any new ideas beforehand.
And that should be everything which I need for the first round of testing. Everything else can wait to get filled in later.