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Industrial Zone triangle

Discussion in 'Civ6 - General Discussions' started by qadams, Sep 4, 2019.

  1. qadams

    qadams Bohemian

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    Ruritania
    Check this out...

    I found a location where I could build the engineer's dream: three cities, each with aqueducts, along with a central dam on a flood plain, allowing for the placement of three super powerful IZ's. Combined with a quarry, some horses, other adjacencies, and the Craftsmen policy card, I had one IZ at +20:c5production:, another at +18:c5production:, and the third at +14:c5production:. Nice!

    IZ.jpg
     
    Meluhhan, paxis, MarigoldRan and 12 others like this.
  2. Cerilis

    Cerilis Not Warlord

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    I do love district porn.
     
    MisterBoomBoom likes this.
  3. Sostratus

    Sostratus Emperor

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    If anyone reading this is wondering "gosh, with all the new adjacency rules for Industrial Zones, is there an easy way to figure out great layouts with minimal effort?"
    Please take a look at the IZ placement guide in my signature!
    Its fairly detailed and includes this type of layout (although i refer to it as an aqueduct triangle simply because, well, the shape of the aqueducts)

    Screenshot tip: you can use the Empire Lens (lenses are in the lower left above the minimap, same place you can select settler lens or continent lens) and it will show the district's base adjacency.

    Nice Job OP! It always feels good to pull something this complex off!
     
  4. kaspergm

    kaspergm Deity

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    I must admit that I'm starting to dislike the new IZ adjacencies more and more. I mean, more adjacencies were welcome, but the +2 for each of them is over the top. Getting a +5 or more IZ is now the norm rather than the exception.
     
  5. RealHuhn

    RealHuhn Emperor

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    But it's only +5 on paper because you have to invest a lot more hammers than before to get to this +5. It was a pretty smart way to indirectly buff underused districts, especially the aqueduct. It also makes IZs more viable in cities which need it the most, those ones surrounded by rivers, floodplains and grassland. I like it.
     
    Meluhhan, Caprikel, Jkchart and 3 others like this.
  6. UWHabs

    UWHabs Deity

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    Yeah, I agree. I would also notice before that if you could only get like a ~+3 industrial zone, it wouldn't even be worth it if that replaced a mine. I'd also never build an aqueduct if I already had fresh water. But now, I find it fun to plan some nice IZ/AQ/Canal/Dam district porn.
     
    Caprikel and acluewithout like this.
  7. Elhoim

    Elhoim Iron Tower Studio Dev

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    And thankfully it is, as was posted above. It's a yield that has low return rate, as you have to use it to get some back instead of "converting" hammers to science or gold, and was definitely needed.
     
  8. SammyKhalifa

    SammyKhalifa Deity

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    Yeah, how many hammers are you spending to get five hammers?
     
    Elhoim likes this.
  9. Lord Lakely

    Lord Lakely Unintentionally a feminist.

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    Good production is such a quality of life improvement for me. It was immensely frustrating to set up midgame cities without falling back to traders routes. Before this you had to rely on Harbours/ComHubs + Democracy + Wisselbanken for decent production. Now you have a choice to go for IZs + AQs instead (a choice which reduces your Dip, giving IZ's a reasonable drawback). Amazing!
     
    Jkchart and acluewithout like this.
  10. acluewithout

    acluewithout Deity

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    The IZ infrastructure adjacencies are awesome. +5 is pretty good. But you’re also building housing and growth districts to do that, so your cities can get big and productive.

    There’s still no need to spam IZ. One is fine, honestly. Maybe 3 if you really want a little hub.

    The change is that, before the last patch, it wasn’t even worth having one IZ.
     
    Caprikel likes this.
  11. Architect

    Architect Prince

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    I've been playing Diety builder games and it is really fun to have as many productive cities in the industrial and beyond. Sure maybe in a fastest turn time game you might want to hold back on the number of IZ you build but I really dislike playing the game that way. Most of my games I win from turn 225 to 275. In those games almost every city is productive and I'm able to build them up without the dreaded production malus that so made the game annoying pre-IZ buff. I regularly see +40 Craftsman card bonuses and coupled with the coal plant this makes for amazing city production. I actually plan out all my IZ for the first 5 or so cities and try to get as many aqueducts and dams I can.

    As a Bonus, I always have the choice of every GE because no AI can produce anywhere close to that many GE points. I get all the GE and then the era changes making the cost go up and any AI that was close is pushed back down meaning I just keep getting them. In my last game I flooded out the rest of the world with my coal plant CO2 while my flood barriers protected all my cities. Good times.
     
    qadams likes this.
  12. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

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    I always forget that Dams and Aqueducts count towards the "every 2 district" rule which basically boosts your Dam+Aqueduct combo by 1.
     
  13. Buni0ns

    Buni0ns Warlord

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    Explain what you mean by every 2 district rule in this context?
     
  14. local_hero

    local_hero Prince

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    Read the OP and instantly knew that @Sostratus is gonna love this. "I should mention him in a comment and- oh, he already knew". I'm with you on this one, I really love getting those IZ adjacencies. I run the craftsmen policy quite often now.
     
    acluewithout likes this.
  15. bbbt

    bbbt Emperor

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    I assume they means they also count as the .5 adjacency bonus for districts (for the IZ and any other district), besides their additional IZ specific adjacency bonus. I.e. +5 instead of +4.
     
  16. Laurana Kanan

    Laurana Kanan Don’t underestimate who I am.

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    Just to clarify, there aren't any 0.5, or partial, adjacency bonuses. It's either +1 yield with two adjacent districts or 0 yield with zero or one adjacent districts (i.e. integers only).
     
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  17. Lonecat Nekophrodite

    Lonecat Nekophrodite Prince

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    That's not my style of city construction AT ALL. I prefer 'no overlap' city planning. I'd like my city to be as big as possible so each can have every districts possible and even some more spaces to build two or three wonders later on.

    Also i'm yet to play GS. I'm waitin' for end-year sale, actually I'm not doing well with RF. Eras progressed too fast to comprehend and it's so easy to fall to dark age. or getting too many Era points that will ramp up next age difficulties more than what it should.
     
  18. MarigoldRan

    MarigoldRan WARLORD

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    Alright. Motivated now. Off to try Germany.
     
    qadams likes this.
  19. Sostratus

    Sostratus Emperor

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    For inspiration, you can see some of my work in this post. There's a nice set of Germany screencaps at the bottom of it.
     
  20. MarigoldRan

    MarigoldRan WARLORD

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    I can't ever seem to have the patience to do that. I always want the Hansa NOW so it's never quite optimal, but I get it up earlier.
     

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