Kool Keith
Warlord
It isn't clear to me what the industrious trait does.
I play vanilla with the Civ III Complete.
Thanks.
I play vanilla with the Civ III Complete.
Thanks.
In Vanilla, it's clearly the best of all.
All your workers perform all actions twice as fast. And you'll get some cheaper city improvements (forgot which ones).
Edit: Crosspost....
Wow, I wonder... Why do I always crosspost with someone??!![]()
Actually, industrious is one of the three traits that do not give you cheaper improvements; commercial and expansionist are the other two.Mirc said:And you'll get some cheaper city improvements (forgot which ones).
Actually, industrious is one of the three traits that do not give you cheaper improvements; commercial and expansionist are the other two.
Not cheaper, only reduces time for production.
I have vanilla too and i wonder what expansionist does??? I know you get a free scout and get to build scouts but i checked in the civilopedia and it said expansionist civs get to build more later. What do they mean by that???
Edit: Crosspost....
Wow, I wonder... Why do I always crosspost with someone??!![]()
What about half prive Granaries? Or is that agricultural? Or is that C3C only?
Well I suppose that settles that.![]()
There is no such thing as half priced granaries! Not for vanilla, not for ptw, not for C3C,...
1. Scouts are cheaper than horsemen or chariots and do not require resources. Also, AI civs will never tell you to remove or declare on account of a scout.So Expansionist civs get scouts and better results of goody hut. That's not much of an advantage!
1. You get a free scout and get to build scouts.
Well scouts have the same movement as horseman. So why not build horseman. They can be built really early.
2. You get to build explorers
Well you could just as well build cavs. They are good offenders and are formidable on defence.
3. You get better results from a goody hut.
That is the only sort-of good thing with expansionist civs. But you won't see to many goody huts anyway so that doesn't really matter.
Well, expansionist civs are clearly the worst for me. No cheaper building s, no free techs, no quicker chances of being an elite, no free anarchy turns. And the list just goes on. A scout and better results from a goody hut, well it sounds like a pretty bad trait.
So Expansionist civs get scouts and better results of goody hut. That's not much of an advantage!