I just finished up a game on the recent version, and got to play a lot of late era warring. So I got to see the Fusilier, Rifleman, Infantry buffs alongside ranged nerfs. The adjustments did make a difference, I could see my units taking a little less damage, and doing a little more. But overall....it didn't fundamentally change anything. Because fundamentally I think there is a problem with infantry type units right now (Tercio, Fusilier, Rifleman, Infantry). The way warfare works right now is that the AI positions a mass of units, and commonly a mass of ranged ones. While a melee unit can take a few hits from a ranged unit, almost inevitably, if the infantry unit pushes forward...he will be erased. The simple fact is this: Infantry units can almost never push into enemy AI territory, because they cannot stand up against the focused ranged damage of multiple units (cover I and II increase the ranged investment, but not the end result). So what normally happens is that you have a few infantry units hold the line, while the bulk of your army is ranged units doing damage, or horse units that can snipe a unit, but still can pull back, avoiding the mass ranged counterattack that the infantry unit would face. The human player does this again and again, until the AI forces are exhausted, and then finally can push some units forward without them being insta-killed. What is bad to me is that the unit that flavorwise should be most of your army...is actually your least. I build infantry far less than horse and ranged units, because their niche is very small....holding defensively key spots. And for this they do a good job. Put a Rifleman in a citadel, and he will take a lot of punishment. But I only have a few citadels and forts, and that's where my infantry go. Everything else...horses and ranged. Now I will admit this is completely a personal preference...I enjoy infantry units over ranged ones. I like getting down and dirty, pushing my forces in, mixing it up. I enjoy that a lot more than "sit back, fire ranged units, having more units come to me, fire ranged attacks". I just get way more satisfaction out of using infantry...but the simple truth is infantry is bad play at higher difficulties, massed ranged is just far far better. So if you agree that there is an issue here, in my next post I talk about solutions.