We're finally there - about to challenge the Deity AI.
Civ: India (Mining/Mysticism, Fast Worker, Mausoleum
Leader: Asoka (Spi/Org)
Size: Standard
Type: Inland Sea
Speed: Normal
Difficulty: Deity (d'oh)
Other: Random events off (just think of all that razing with partisans)
Version: BtS 3.13 using BUG mod is welcome.
The roster is full, no more signups please.
I'm trying to get some proper rules together:
° All cities we settle have to be "on grid", that means that they're 3 tiles to the north/east/south/west of a currently existing city.
° All cities we capture that are not on grid have to be razed.
At least this were the rules we used to follow. We might loosen them up a bit to stand a little chance. Two suggestions:
° All cities we settle have to be "on grid" but we can found one already 6 or 9 or 12 ... tiles away, resulting in more land for us. Landgrabbing is very hard with this variant.
° We don't need to raze all the cities we capture. This results in more land and pop for us (easier to keep vassals) and we can keep some wonders (last game we had to raze the SoL
).
Some words on how it came to this:
Gameplan:
As I see it we really NEED the Oracle so we'll beeline it. We probabely have no chance of winning if we miss this wonder. It is an early GPP source (we desperately need), gives us a religion (we desperately need) and early courthouses (guess what: we desperately need them...). The Oracle plus priest specs will help us get some Great Prophets. Though thing is, what to do with them: when to build the shrine, when to bulb theo. These are the first two things we'll want. From then on we either want the Christian shrine (if we get there first) or go on bulbing DR.
Techwise, we need to beeline Paper to not miss the USak again... Our other important techs will be bulbed. Our four key-wonders will be chopped hard so let's keep our fingers crossed for some forests
Discuss
Oddly, we're looking for players. ATM we're down to two
lol
but stuge agreed to play in case we can't find enought players. Also, our previous captain, Zherak_Khan seems to have some problems and will only join later, probabely. I'd like to have a 6-man roster but would also start with fewer as I expect it to be hard to find that many. If you have some experience on the higher levels and have no problem with losing, sign up! To me it's most important that we have discussion and fun. It would be great if some Deity players joined as well.
Roster:
mystyfly
r_rolo1
ssmage
Ralph_Jackson
qwertz
ZPVCSPLFUIFDPEF
I suggest that anyone who wants to join checks the following threads first: ICS-1, ICS-2, Drafting for fun and profit (guide by vale).
Standard 24/48 rules apply.
I expect to roll a start when (if) we find some players daring to play
Civ: India (Mining/Mysticism, Fast Worker, Mausoleum
Leader: Asoka (Spi/Org)
Size: Standard
Type: Inland Sea
Speed: Normal
Difficulty: Deity (d'oh)
Other: Random events off (just think of all that razing with partisans)
Version: BtS 3.13 using BUG mod is welcome.
The roster is full, no more signups please.
I'm trying to get some proper rules together:
° All cities we settle have to be "on grid", that means that they're 3 tiles to the north/east/south/west of a currently existing city.
° All cities we capture that are not on grid have to be razed.
At least this were the rules we used to follow. We might loosen them up a bit to stand a little chance. Two suggestions:
° All cities we settle have to be "on grid" but we can found one already 6 or 9 or 12 ... tiles away, resulting in more land for us. Landgrabbing is very hard with this variant.
° We don't need to raze all the cities we capture. This results in more land and pop for us (easier to keep vassals) and we can keep some wonders (last game we had to raze the SoL

Some words on how it came to this:
Spoiler :
It all began on Februrary of this year when Zherak_Khan, Betruger, shuye, ungy, stuge and I wanted to see how this "Infinite City Sprawl"-strat works. We decided to play on Emperor as we had no clear idea as to how difficult it would be. We used what we could call a "Religious Attempt", the quite obvious University of Sankore + Apostolic Palace + Spiral Minaret combo together with The Oracle to get us GPP, Courthouses and Confucianism for a shrine. This went very well and we safely reached the two key techs: Nationalism and Rifling. From then on it was easy: With our countless cities we drafted like mad and vassalized one AI after the other.
After the game we agreed to play another game, this time on Immortal. Sadly, Betruger left our roster and was replaced by r_rolo1. It was harder (as one might suspect...) resulting in no early religion (we didn't lose a race but decided not to try), no USak (very bad) and just barely getting the AP (thanks to r_rolo1 for his crazy chopping
) but in another victory.
Now, we want to play this on Deity as well, which was a goal our captain, Zherak_Khan, mentionned several times. I don't really expect us to win this game but I hope we'll put up a fight.
After the game we agreed to play another game, this time on Immortal. Sadly, Betruger left our roster and was replaced by r_rolo1. It was harder (as one might suspect...) resulting in no early religion (we didn't lose a race but decided not to try), no USak (very bad) and just barely getting the AP (thanks to r_rolo1 for his crazy chopping

Now, we want to play this on Deity as well, which was a goal our captain, Zherak_Khan, mentionned several times. I don't really expect us to win this game but I hope we'll put up a fight.
Gameplan:
As I see it we really NEED the Oracle so we'll beeline it. We probabely have no chance of winning if we miss this wonder. It is an early GPP source (we desperately need), gives us a religion (we desperately need) and early courthouses (guess what: we desperately need them...). The Oracle plus priest specs will help us get some Great Prophets. Though thing is, what to do with them: when to build the shrine, when to bulb theo. These are the first two things we'll want. From then on we either want the Christian shrine (if we get there first) or go on bulbing DR.
Techwise, we need to beeline Paper to not miss the USak again... Our other important techs will be bulbed. Our four key-wonders will be chopped hard so let's keep our fingers crossed for some forests

Discuss

Oddly, we're looking for players. ATM we're down to two


Roster:
mystyfly
r_rolo1
ssmage
Ralph_Jackson
qwertz
ZPVCSPLFUIFDPEF
I suggest that anyone who wants to join checks the following threads first: ICS-1, ICS-2, Drafting for fun and profit (guide by vale).
Standard 24/48 rules apply.
I expect to roll a start when (if) we find some players daring to play
