So after our devastating defeat in the ICS 03 we have developed a totally new approach to the ICS and are ready to challenge the deities once again! the new settings are: -Map: Maze (ZPVCSPLFUIFDPEF's version with 4 tiles land strips and 2 tiles water, allowing a perfect gird with costal cities exclusive) -Size: Standard -Speed: Normal -Difficulty: Deity -Version: Civ4: BtS 3.13 / Bhruic, BUG: 2.30 at least (optional) -Random events off -Civ/Leader: TBD The rules: ° All cities we settle have to be "on grid", that means that they're 3*n tiles to the north/east/south/west of a currently existing city. (we can found our cities further away, but we must backfill the gird later) ° All cities we capture that are not on grid have to be razed. °(we must get TGLH or restart until we do so) The idea of this one is, unlike the first 3 game which concentrated on the religious path, is to get a lot of costal cities and use the trade routes to support our economy while we build an ICS empire. For more info: ICS1 ICS2 ICS3 Roster: r_rolo1 ssmage Ralph_Jackson qwertz ZPVCSPLFUIFDPEF Diamondeye mystyfly (???) (not a strict order) and the map script: MAP (thx ZPVCSPLFUIFDPEF) I hope we can agree on the leader soon so we can start the game.