Here are some ideas to improve the interface and gameplay of Civ4 BTS a bit:
1) In the city screen, you see a City Maintenance cost displayed, but you're actually paying (1+inflation_rate) times that cost, that is misleading IMHO. The same holds for Civic Upkeep, too.
2) The "worst enemies" of your rival AI civs should be displayed somewhere in the Foreign Relations screen so that you know who not to trade with if you want to keep a certain AI civ as your friend.
3) The times of the next AP and UN voting sessions should be displayed in the appropriate screens so that you can plan ahead better.
4) I don't like the Demographics screen the way it is now because I don't understand completely what certain figures represent. Why use fictitious, albeit aimed-to-be realistic concepts like "million tons" or "million inhabitants" instead of in-game concepts which would be more informative?
For example, population should be displayed as the sum of population points.
Production should be displayed as the sum of hammers.
Military size should be displayed as the sum of strength points (e.g. this way an Archer would only count for 3 points while a Modern Armor would be worth 40 points, and low-health units would also decrease your displayed military strength), with Land, Sea and Air units counted in different categories (as you clearly cannot compare the 4 points of a Galleon with the four points of a Spearman).
Instead of the fictitious GNP, I would like to see Gold (total) and Gold (increase per turn), Research (total number of beakers accumulated so far) and Research per turn, as well as Culture (total) and Culture (per turn), and perhaps Espionage (total) and Espionage (per turn).
Perhaps GPP/turn could also be displayed somewhere.
And instead of Life Expectancy and Approval Rate, which say nothing to most people, it would be more useful to see the total Happy/Unhappy and Healthy/Unhealthy ratios.
5) Finally, like Music allows you to build Culture in your cities and two other techs allow you to build Research or Wealth, one of the techs (e.g. Communism) should allow you to convert your shields into Espionage points, as well. Along with the Espionage slider and Spy specialists, this slight change would make Espionage function the same way as Research, Wealth and Culture do in all aspects.
These changes could be implemented very easily. What do you think about them? Do you have anything more to add?
1) In the city screen, you see a City Maintenance cost displayed, but you're actually paying (1+inflation_rate) times that cost, that is misleading IMHO. The same holds for Civic Upkeep, too.
2) The "worst enemies" of your rival AI civs should be displayed somewhere in the Foreign Relations screen so that you know who not to trade with if you want to keep a certain AI civ as your friend.
3) The times of the next AP and UN voting sessions should be displayed in the appropriate screens so that you can plan ahead better.
4) I don't like the Demographics screen the way it is now because I don't understand completely what certain figures represent. Why use fictitious, albeit aimed-to-be realistic concepts like "million tons" or "million inhabitants" instead of in-game concepts which would be more informative?
For example, population should be displayed as the sum of population points.
Production should be displayed as the sum of hammers.
Military size should be displayed as the sum of strength points (e.g. this way an Archer would only count for 3 points while a Modern Armor would be worth 40 points, and low-health units would also decrease your displayed military strength), with Land, Sea and Air units counted in different categories (as you clearly cannot compare the 4 points of a Galleon with the four points of a Spearman).
Instead of the fictitious GNP, I would like to see Gold (total) and Gold (increase per turn), Research (total number of beakers accumulated so far) and Research per turn, as well as Culture (total) and Culture (per turn), and perhaps Espionage (total) and Espionage (per turn).
Perhaps GPP/turn could also be displayed somewhere.
And instead of Life Expectancy and Approval Rate, which say nothing to most people, it would be more useful to see the total Happy/Unhappy and Healthy/Unhealthy ratios.
5) Finally, like Music allows you to build Culture in your cities and two other techs allow you to build Research or Wealth, one of the techs (e.g. Communism) should allow you to convert your shields into Espionage points, as well. Along with the Espionage slider and Spy specialists, this slight change would make Espionage function the same way as Research, Wealth and Culture do in all aspects.
These changes could be implemented very easily. What do you think about them? Do you have anything more to add?
. so i'd leave it like it is.
. i guess it tells you who knows the most techs, but you can see that on F4. if you mean "just plain old number of beakers earned overall" without trades and freebies, that wouldn't tell you much at all if a big chunk of their learning has been pointy-stick research or lightbulbing. and the gold earned over the course of history, if it's gone how does affect the picture now?

)
,
and
are displayed in BtS.
points into several nations, usually it's one civ and that's it. 