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Inflation

Wolf52

Chieftain
Joined
Dec 26, 2005
Messages
68
What causes it and how do i get rid of it? Its becoming a sizeable expense in my current game.
 
Sorry, bro, you can't get rid of inflation. You can deal with it by utilizing maintenance reducing buildings (like courthouse/forbidden palace) and civics (state property). You can try utilizing religions earlier in the game to create a lot of shrine income. You can found a corporation and spread it like an airborne virus (but only to your neighbors since the upkeep can kill your civ) but you can't use State Property for this. You can have your Wall Street city (which should also be the corporation's founding city) build wealth along with whatever other cities aren't adding a lot to production.

Other than that, there really is no way to avoid inflation besides changes XML/Python parameters AFAIK. If someone knows better, please to post it!
 
Other than that, there really is no way to avoid inflation besides changes XML/Python parameters AFAIK. If someone knows better, please to post it!
There's a random event that allows you to reduce inflation, but since it's a *random* event, it's not something that would help Wolf52.

Inflation is not caused by anything in particular, it just sets in at a fixed date, and continues to rise by fixed margins. It's a rather crude game mechanic that puts you under pressure to make more and more money even if your economy worked rather well.
 
It raises not with years, but with ERAs. It gives another multiplier for each era. I think its something like 1 (ancient), 2 (classic), 3 (medieval), 4 (industrial), etc etc etc. It makes sense with RL parameters. Since, after all, milk is no longer 10 cents a gallon ;)
 
Its just a fudge factor to keep you from getting too much gold and research.
 
There's a random event that allows you to reduce inflation, but since it's a *random* event, it's not something that would help Wolf52.
They have the options in that event backwards, though. Central banking systems are frequently causes of inflation, not better counters to it than a free market ;)

Since, after all, milk is no longer 10 cents a gallon
Depends on exactly how you measure it. Measured by weight of say...gold or silver, there's not much price fluctuation. Rising prices (which are a result of inflation, not the actual inflation itself), are mostly due to un-backed paper monetary systems.

Back on topic...Short of having the random event happen to you (which can make a big difference), I'm not aware of anything you can do to lower inflation in the game. Making more money will help counter its effect, though. Building the Wall Street national wonder in a city with a large income can go a long way (Holy Cities with the unique building for that religion can be good candidates).
 
Wheem said:
Depends on exactly how you measure it. Measured by weight of say...gold or silver, there's not much price fluctuation. Rising prices (which are a result of inflation, not the actual inflation itself), are mostly due to un-backed paper monetary systems.
Can't eat gold or silver ;) Agreed on the un-backed paper fantasy money thing.
 
Can't eat gold or silver
Heh, I just meant that their price stays quite stable :)

When measured against gold, rather than the USD (or even Euro), the price of oil doesn't seem nearly so high. The printing press is a wonderful invention, but some people need to turn theirs off every once in a while ;)
 
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