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Info Addict

Discussion in 'Civ5 - Mod Components' started by robk, Oct 12, 2010.

  1. Mars83

    Mars83 Chieftain

    Joined:
    Jun 13, 2011
    Messages:
    273
    nevermind...
     
  2. RobGames

    RobGames Chieftain

    Joined:
    Jan 24, 2013
    Messages:
    3
    I am getting a message across the top of the screen that is telling me that the UI didn't load. I am playing a new game, and nothing else seems to be broken, except for all of the UI that the mod provides. If anyone could help that would be great.

    -Rob
     
  3. Mars83

    Mars83 Chieftain

    Joined:
    Jun 13, 2011
    Messages:
    273
    Any other mods your using?
     
  4. WildFire

    WildFire amour

    Joined:
    Sep 18, 2002
    Messages:
    5,186
    Location:
    mIRC
    Is there anyway to use this awesome mod in LAN multiplayer?
     
  5. Mars83

    Mars83 Chieftain

    Joined:
    Jun 13, 2011
    Messages:
    273
    Mods are not set up for multiplayer.
     
  6. nokmirt

    nokmirt Emperor

    Joined:
    Feb 14, 2009
    Messages:
    5,087
    Location:
    Iowa USA
    @RobK I was wondering, would it ever be possible to add an option tracks unit losses and killed over a game? Kinda like what they had in CiIV? Just curious about that.

    Maybe this would be a more realistic option. Since you list military manpower can you add another list to show how many units each civ has? Like you do with science output and technologies.
     
  7. yanner39

    yanner39 Chieftain

    Joined:
    Sep 17, 2008
    Messages:
    1,382
    Location:
    Ottawa, Canada
    Hey everyone, I'm having a little issue here. I changed computers. On the old computer I was subscribed to Infoaddict. On my new PC, I installed Civ5 with Steam obviously and it shows that I am still subscibed to Infoaddict. However, I don't see it in the Mod section when I start Civ 5. Am I missing something?

    I tried unsubcribing and re-subscribing but still a no-go.
     
  8. Kripoff

    Kripoff Chieftain

    Joined:
    Mar 16, 2013
    Messages:
    5
    Hello.
    First of all, thx for this great mod and sorry for my poor english. I 've downloaded the last version of this mod (1.9) and I play Civ G&K 1.01.705 in french... I saw that there are several language avalaible (InfoAddictText_FR.xml)in XML folder, but while I play, only english is displayed. How could I switch to french...? I tried to remove all other "InfoAddictText_XX.xml" file except french, but it doens't work. Nothing is readable.... If I use only "InfoAddictText_FR et InfoAddictText_EN" Only english is displayed. Is there any special manip to switch in french...?
    THX
     
  9. OursIstheFury

    OursIstheFury Chieftain

    Joined:
    Apr 13, 2013
    Messages:
    21
    Since the mod appears to log data as the game progresses (hence having to use the mod from the beginning), would there be a way for someone to access the raw, unanalyzed data? I've done a bit of searching around to see if someone else has asked this with no luck.

    The idea of using population data (i.e. don't have to adjust for sampling error AND you get to use the fancier-looking variable labels) is enough to make me giggle like a school girl. Any way I could make this happen?

    Right off the bat I'd be most interested in seeing how well the expected AI flavors (their "genotype", so to speak) match up to their actual in-game behavior (phenotype). I believe infoaddict collects plenty of variables I could use in this pursuit, and countless more.

    Not to mention I have to come up with my own data for my stats homework (doctoral program), so I could be productive and nerding out at the same time. Win/win.
     
  10. Simone1974

    Simone1974 gattaro

    Joined:
    May 23, 2002
    Messages:
    69
    Location:
    Rome, Italy
    I translated the mod in Italian.
    Before submitting to the community I'd like to test it.

    I created the file InfoAddictText_IT.xml in XML folder, modified InfoAddict (v 19).modinfo with the references to this new file (md5 calculated with ExactFile):

    I tried to unload and reload the mod but the language is still English.

    What am I doing wrong?
     
  11. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,150
    Location:
    Aotearoa
    You've made sure to make the modinfo file update the Italian file? (OnModActivated > UpdateDatabase > Filename)
     
  12. Simone1974

    Simone1974 gattaro

    Joined:
    May 23, 2002
    Messages:
    69
    Location:
    Rome, Italy
    This is my modinfo file:

    Spoiler :
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <Mod id="aec5d10d-f00f-4fc7-b330-c3a1e86c91c3" version="19">
      <Properties>
        <Name>InfoAddict</Name>
        <Teaser>Historical graphs, global relationships and tons of extra info.</Teaser>
        <Description>Adds time-based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. Please note, this mod only works correctly for games started after the mod has been enabled.
    [NEWLINE]
    [NEWLINE]v19 Changes:
    [NEWLINE][ICON_BULLET] Updated German translation.
    [NEWLINE][ICON_BULLET] Removed reliance on overwriting stock civ files for adding buttons to Leaderhead screens.
    [NEWLINE]
    [NEWLINE]Check the InfoAddictReadMe.txt file included with the mod or the Info Addict thread on civfanatics.com forums for more information:[COLOR_CYAN]  http://forums.civfanatics.com/showthread.php?t=391069[ENDCOLOR]
    [NEWLINE]</Description>
        <Authors>robk</Authors>
        <SpecialThanks>My awesome wife</SpecialThanks>
        <HideSetupGame>0</HideSetupGame>
        <Homepage>http://forums.civfanatics.com/showthread.php?t=391069</Homepage>
        <AffectsSavedGames>1</AffectsSavedGames>
        <MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
        <SupportsSinglePlayer>1</SupportsSinglePlayer>
        <SupportsMultiplayer>1</SupportsMultiplayer>
        <SupportsHotSeat>0</SupportsHotSeat>
        <SupportsMac>1</SupportsMac>
        <ReloadLandmarkSystem>0</ReloadLandmarkSystem>
        <ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
        <ReloadUnitSystem>0</ReloadUnitSystem>
      </Properties>
      <Dependencies />
      <References />
      <Blocks />
      <Files>
        <File md5="76FB22538641E8233E2D022C2C9C40B3" import="1">Art/infoaddicth.dds</File>
        <File md5="54749C2E542A9DD8C39CCBFE3A8EB832" import="1">Art/infoaddictv.dds</File>
        <File md5="F580F9EE6EBF47713116041AC2AD1D19" import="1">Art/notselectedpip.dds</File>
        <File md5="32D8A775385DDADB644703A0C71AC6EA" import="1">Art/notselectedpip60.dds</File>
        <File md5="387D090035142861E49DF38B81379EEA" import="1">Art/notselectedpip70.dds</File>
        <File md5="7E7387C93AF8771F91A5DE80550246EF" import="1">Art/selectedpip.dds</File>
        <File md5="2C6F6BED6FF41756B3F84762E1FF80BA" import="1">Art/selectedpip60.dds</File>
        <File md5="45A58E074B30BF151319E21B8605E1AE" import="1">Art/selectedpip70.dds</File>
        <File md5="ED6E5974B964A42132DE21DD479FFA28" import="1">Lua/InfoAddictCivRelations.lua</File>
        <File md5="44190B01B5A9F6396CA1229DB2405396" import="1">Lua/InfoAddictDataManager.lua</File>
        <File md5="2460992C455A996E0305622E174601DF" import="1">Lua/InfoAddictFactBook.lua</File>
        <File md5="BEF95ACAA87DB2FC2DDF51EDDCE9A67F" import="1">Lua/InfoAddictHistoricalData.lua</File>
        <File md5="FD6891AD1CCCBE3ACDECAD233D9A4C97" import="1">Lua/InfoAddictHooks.lua</File>
        <File md5="0C3DFDCC80B50BE5BC2A2966DB6E0775" import="1">Lua/InfoAddictInit.lua</File>
        <File md5="A0CD2109CD802CAFAEE5797A22F156A4" import="1">Lua/InfoAddictLib.lua</File>
        <File md5="B6825562C36E27481D9BFFD8ED7B9157" import="1">Lua/InfoAddictOptions.lua</File>
        <File md5="DC4FFFDEB9551A8ACE953E720FCFA616" import="1">Lua/InfoAddictScreen.lua</File>
        <File md5="AB5943FCDD150B84E70D19E706BBB48A" import="1">Lua/InfoAddictLogger.lua</File>
        <File md5="F6C2EBFE076175634647501C3F927712" import="0">InfoAddictReadMe.txt</File>
        <File md5="7FDD12D855D277A862FBA99990E32FE0" import="1">XML/InfoAddictCivRelations.xml</File>
        <File md5="B21CC0AE5BDAE8C897EB0C88C995C86B" import="1">XML/InfoAddictFactBook.xml</File>
        <File md5="B085E956A90716DD243652C09344F858" import="1">XML/InfoAddictHistoricalData.xml</File>
        <File md5="D8DB592AF64F00C025330E60704D0402" import="1">XML/InfoAddictHooks.xml</File>
        <File md5="CB652DD4ABC0E839E90FAFE3B2F9FF36" import="1">XML/InfoAddictOptions.xml</File>
        <File md5="6CB0249AD7AA418954C23A6A1CD1AC55" import="1">XML/InfoAddictScreen.xml</File>
        <File md5="CD0E73BBD6042C6F3EC3A8433AE3B8A3" import="1">XML/InfoAddictText_DE.xml</File>
        <File md5="DFA010B5763489DFE2585C67BE3EB5EB" import="1">XML/InfoAddictText_EN.xml</File>
        <File md5="3679A065BD0E48210371E22D8FF63FEA" import="1">XML/InfoAddictText_ES.xml</File>
        <File md5="2A60918CA71C810A573DDA9BD31AB7A1" import="1">XML/InfoAddictText_FR.xml</File>
        <File md5="FAFB1702E128C6B522517C46A7B73DE0" import="1">XML/InfoAddictText_RU.xml</File>
        <File md5="f80a3297e695253bc40191c99b8d7b57" import="1">XML/InfoAddictText_IT.xml</File>
      </Files>
      <Actions>
        <OnModActivated>
          <UpdateDatabase>XML/InfoAddictText_EN.xml</UpdateDatabase>
          <UpdateDatabase>XML/InfoAddictText_FR.xml</UpdateDatabase>
          <UpdateDatabase>XML/InfoAddictText_DE.xml</UpdateDatabase>
          <UpdateDatabase>XML/InfoAddictText_ES.xml</UpdateDatabase>
          <UpdateDatabase>XML/InfoAddictText_RU.xml</UpdateDatabase>
          <UpdateDatabase>XML/InfoAddictText_IT.xml</UpdateDatabase>
        </OnModActivated>
      </Actions>
      <EntryPoints>
        <EntryPoint type="InGameUIAddin" file="Lua/InfoAddictInit.lua">
          <Name>Info Addict Init</Name>
          <Description>Loads all Info Addict lua contexts</Description>
        </EntryPoint>
      </EntryPoints>
    </Mod>
     
  13. Simone1974

    Simone1974 gattaro

    Joined:
    May 23, 2002
    Messages:
    69
    Location:
    Rome, Italy
    Anyway, I upload my localization :)
     

    Attached Files:

  14. Simone1974

    Simone1974 gattaro

    Joined:
    May 23, 2002
    Messages:
    69
    Location:
    Rome, Italy
    I found the issue. There were a pair of broken tags.

    Later I'll upload the correct localization

    Sent from my GT-I9300 using Tapatalk 4 Beta
     
  15. Simone1974

    Simone1974 gattaro

    Joined:
    May 23, 2002
    Messages:
    69
    Location:
    Rome, Italy
    Here it is.
     

    Attached Files:

  16. Evanescence

    Evanescence Timeless Mochi Lord

    Joined:
    Jun 29, 2011
    Messages:
    47
    Location:
    New York
    I still fail to understand why this hasn't become a default feature for the base game. And a few other UI mods too, helps improve CiV's terrible UI vastly...
     
  17. mitsho

    mitsho Chieftain

    Joined:
    Nov 3, 2003
    Messages:
    6,784
    Location:
    Europe, more or less
    So, does this mod still work with BNW respectively what sort of updates are required to incorporate the new tourism yield and other new features? I don't have BNW yet, so I'm just asking because I've time :)
     
  18. NBAfan

    NBAfan boss

    Joined:
    Aug 30, 2007
    Messages:
    3,351
    Location:
    Dallas TX,United States
    I highly doubt it works
     
  19. jonpfl

    jonpfl Chieftain

    Joined:
    Oct 27, 2005
    Messages:
    385
    Only played a few hundred turns and haven't looked at all the possible screens but the military and score graph works so far!

    Thx
    jonpf
     
  20. Ymir9

    Ymir9 Chieftain

    Joined:
    Nov 15, 2006
    Messages:
    125
    Surprisingly, the whole thing seems to work fine on my end.
    No tabs for tourism but that's not a tragedy.
     

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