valfarablaze
Chieftain
- Joined
- Nov 12, 2010
- Messages
- 19
Call it pointless, but I would love for them to bring back the historical chart/data for the end game victories. Always made finishing the game that much more rewarding
thanks for pointing that outThey are both made sticky there .
Real life examples have nothing to do with this. Secondly, even if we bring in real life, real life is day by day and isn't measured in turns. And finally, "plenty of us" can't be measured.
No beaker overflow leads to a micromanagement so large that it dwarfs almost every other decision that you can make in the few turns leading up to the tech. It can lead to a tech or two difference in 20-30 turns. It is not fair to ask the player to make such a small difference to their empire that would lead to such a massive change in how fast they tech. Why should I have to perform paper napkin math 3 turns before a new tech just so I know if I'm going to waste a lot of beakers? If I don't do that math, I could lose up to a turn of teching. PieceOfMind said all of this before in a much more example filled way than I did, as you've read.
I don't think there's a single person that pays attention to beaker overflow and finds that micromanagement fun. I think there's a section of players that find it necessary and hate doing it, and I think the rest just don't care either way or even notice.
BIG FAT UPDATE.
I just updated the OP over at the 2K Forums with a large batch of new changes. I think you guys will be really happy with this batch.
http://forums.2kgames.com/showthread.php?98034-Info-on-Next-Patch-(Update-12-3)
Reduced effects of Forbidden Palace and Meritocracy (Happiness per city). (Added 12/3)
Liberty branch balance (Settler training bonus now only applies to capital). (Added 12/3)
Buildings can now no longer provide more Happiness than there is population in a city (wonders are excluded from this). (Added 12/3)
Wow.
Seems that the Liberty branch has been rendered (almost) obsolete.
Strongly discouraging not only ICS, but bigger empires in total, as far as I can see.
Happy to see that finally we are forced to play the game "as intended", no longer as one would like.
As long as they didn't go overboard, definitely looks like they're paying attention to the comments on the board.
Sounds good!AI
Unhappiness beyond a certain point breeds rebels within your empire, based on the number of cities a player has. (Added 12/3)
BIG FAT UPDATE.
I just updated the OP over at the 2K Forums with a large batch of new changes. I think you guys will be really happy with this batch.
http://forums.2kgames.com/showthread.php?98034-Info-on-Next-Patch-(Update-12-3)
Sounds good!Originally Posted by SuperJay
AI
Unhappiness beyond a certain point breeds rebels within your empire, based on the number of cities a player has. (Added 12/3)